
在本课程中,Penny凭借其享誉国际的教学风格和知识,揭示了用于创建游戏中真实角色行为的最流行的AI技术,这些教学风格和知识来自于25年来从事游戏,图形学工作并撰写了两本屡获殊荣的游戏AI书籍。在整个过程中,您将跟随动手工作坊,旨在向您介绍当今游戏中使用的基本AI技术。NPC被编程为追逐,巡逻,射击,比赛,人群等,您将加入其中。
内容和概述
该课程从对矢量数学的详细检查开始,这是对NPC运动进行编程的核心。在此之后,将在研究用于AI控制汽车赛车的Unity航路点系统之前,使用航路点系统在环境中四处移动角色。在我们将这些原理应用于开发导航和开发可以在游戏环境中找到自己的方式的NPC之前,这将导致对图论和A *算法的研究。在对带有自主养鱼的水族馆进行编程之前,将对从人行道交通娱乐到逃离危险人群的人群进行检查。在研究了在游戏环境中移动NPC的不同方式之后,
本课程中包括的后续讲习班附带了入门级Unity资产文件和带有解决方案的项目。在整个过程中,还会进行测验和挑战练习,以加强您的学习并指导您表达新发现的知识。
在完成本课程后,您将对AI在游戏中的含义,其工作方式以及如何在自己的项目中使用AI有了广泛的了解。它将为您提供一个工具集,以更深入地研究提出的任何技术,以使您的游戏环境更上一层楼。
A practical guide to programming non-player characters for games.
What you’ll learn
Design and program NPCs with C# in Unity
Explain how AI is applied in computer games
Implement AI-related Unity Asset plugins into existing projects
Work with a variety of AI techniques for developing navigation and decision making abilities in NPCs
Requirements
You should be familiar with C# and the Unity Game Development Engine.
Description
Do your non-player characters lack drive and ambition? Are they slow, stupid and constantly banging their heads against the wall? Then this course is for you. Join Penny as she explains, demonstrates and assists you in creating your very own NPCs in Unity with C#. All you need is a sound knowledge of Unity, C# and the ability to add two numbers together.
In this course, Penny reveals the most popular AI techniques used for creating believable character behaviour in games using her internationally acclaimed teaching style and knowledge from over 25 years working with games, graphics and having written two award winning books on games AI. Throughout, you will follow along with hands-on workshops designed to teach you about the fundamental AI techniques used in today’s games. You’ll join in as NPCs are programmed to chase, patrol, shoot, race, crowd and much more.
Learn how to program and work with:
vectors
waypoints
navmeshes
the A* algorithm
crowds
flocks
animated characters
vehicles
Contents and Overview
The course begins with a detailed examination of vector mathematics that sits at the very heart of programming the movement of NPCs. Following this, systems of waypoints will be used to move characters around in an environment before examining the Unity waypoint system for car racing with AI controlled cars. This leads into an investigation of graph theory and the A* algorithm before we apply these principles to developing navmeshes and developing NPCs who can find their way around a game environment. Before an aquarium is programmed complete with autonomous schooling fish, crowds of people will be examined from the recreation of sidewalk traffic, to groups of people fleeing from danger. Having examined the differing ways to move NPCs around in a game environment, their thinking abilities will be discussed with full explanations and more hands-on workshops using finite state machines and behaviour trees.
The follow-along workshops included in the course come with starter Unity asset files and projects complete with solutions. Throughout, there are also quizzes and challenge exercises to reinforce your learning and guide you to express your newfound knowledge.
At the completion of this course you will have gained a broad understanding of what AI is in games, how it works and how you can use it in your own projects. It will equip you with a toolset to examine any of the techniques presented in more depth to take your game environments to the next level.
What students are saying about this course:
This has been my favourite Udemy-Unity course so far. It took me from literally 0% knowledge of how game AI is achieved, and took me to a whole new level. Waypoints, pathfinding, state machines, etc etc etc are all covered in-depth and will reveal the magic (spoiler alert: it isn’t magic) behind making your computer characters seem like they really have a mind of their own.
Oh My God. I love her way of teaching things. I haven’t finished this course yet. But all i can say is that it is another brilliant course from her. Artificial intelligence by itself is a tricky thing to do. And before starting this course i never thought that i will understand anything in it. But i was wrong. With her style of teaching, you will learn how to move your characters in an ”intelligent“ way. This course is perfectly sliced and the pace is wonderful.
Who this course is for?
Anyone interested in learning how to program their own non-player characters (NPCs).
Anyone interested in seeing how artificial intelligence is applied in computer games.
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