
在本教程中,我将教您为娱乐行业(电影和游戏)创建环境、关键帧和插图时使用的技术。我们将从价值、颜色、光线和构图的基本但非常重要的概念开始,这些概念甚至被专业人士所忽视。我们将继续我的素描过程 – 价值和颜色。之后,我们将进入 Blender 构建场景的基础,甚至进行布料模拟。最后,但最重要的是,我将向您展示我在 Photoshop 中的技术和绘画过程,并将图像处理为最终质量。
Video: MPEG4 Video (H264) 1920×1080 30fps 276kbps | Audio: AAC 48000Hz stereo 132kbps
Genre: eLearning | Duration: 8hrs+ | Language: English | File size: 3.7 GB
In this tutorial, I will teach you the techniques I use for creating environments, keyframes, and illustrations for the entertainment industry – Movies and Games. We will start with basic but very important concepts for Value, Color, Light, and composition that are often overlooked even by professionals. We will continue with my sketching process – value and color. After that, we will jump into Blender to build the base of our scene and even do a cloth simulation. In the end, but Most Importantly I will show you my techniques and painting process in Photoshop and take the image to final quality.
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