
在本章中,我将教您如何在大约4个小时的视频中使用Blender。无论您是Blender的初学者还是已经有一定的经验,您都将详细了解我的工作流程。我将为您提供所有我使用的脚本,热键和插件,并向您显示何时以及如何使用它们的详细示例。在该视频的结尾,您将能够使用Blender创建Drone模型。
Blender建模和烘焙:
在本教程的建模部分,我们将为我们的Drone模型创建highpoly,lowpoly和UV坐标。我将向您展示如何利用Blender的高级功能(例如“斜角”着色器)快速为您的Drone创建一个highpoly模型。我将教你如何为低聚度创建有效的UV布局,以获得尽可能高的纹理像素密度。创建UV`s之后,我们将在Blender中烘烤我们的Drone模型,我将向您展示创建完美烘烤所需的一切。您将学习如何修复烘烤错误,以及如何在烘烤工作流程中使用笼子来生成完美的法线贴图。
Substance Painter纹理:
在本教程的这一部分中,您将学习如何为Drone模型制作超逼真的纹理。我们将从头开始介绍无人机上所有材料的创建过程,并将使用程序纹理,蒙版和生成器来增加无人机的磨损,从而产生逼真的纹理。
我还将教您Substance Painter的最新功能,例如锚点,贴花和投影层,以创建外观精美的材料。
Blender渲染:
在本章中,您将学习如何使用Blender的内置Evee实时渲染器为Drone创建逼真的渲染。我将教您如何照亮物体,以及如何设置相机和环境以创建逼真的照明。我将教您如何使用屏幕空间反射,屏幕空间环境光遮挡,粒子系统,雾体积和后处理效果等高级功能创建可用于作品集的图像。
渲染完图像后,我将向您展示如何在Adobe Photoshop中进行最终调整,以为您的Drone创建可用于作品集的图像。
Duration 4h Project Files Included MP4
Title: Gumroad – Blender Drone Tutorial – Complete Edition
Info:
Did you ever want to learn Blender and are you looking for a quality tutorial using industry-proven techniques? Do you want to become a faster and more efficient modeler and learn the latest techniques in 3d modeling, texturing, and game art? If so, this is the course for you.
I`ve recorded the entire process of creating this game asset in 4k video and am going to give you all the tools and resources needed to recreate this Drone. You are completely free to follow each click I make to get the exact same result or you can challenge yourself and create your own version as you follow along. Regardless of your approach, we`ll do a deep dive on low-poly and high-poly modeling, UV mapping, baking, texturing, and rendering. At the end of this course, you will have a deep understanding of how to create a current-gen videogame asset that stands out!
Intro to Blender:
In this chapter, I will teach you how to use Blender in around 4 hours of video. Whether you are a beginner in Blender or already have some experience, you will get a detailed overview of my workflow. I will be providing you with all the scripts, hotkeys, and plugins that I use and will be showing you detailed examples of when and how to use them. At the end of this video, you will be able to use Blender to create the Drone model.
Blender Modeling and baking:
In the modeling part of this tutorial, we will create the highpoly, lowpoly, and UV coordinates for our Drone model. I will show you how to take advantage of Blender’s advanced features like the Bevel shader to quickly create a highpoly model for your Drone. I will teach you how to create an efficient UV layout for your lowpoly to get the highest texel density possible. After the UV`s are created, we will bake our Drone model in Blender and I will show you everything you need to know to create the perfect bake. You will learn how to fix errors in your bake and how to use a cage in your baking workflow to generate a perfect normal map.
Substance Painter Texturing:
In this part of the tutorial, you will learn how to make an ultra-realistic texture for your Drone model. We`ll cover the creation process for all the materials on the Drone from scratch and will use procedural textures, masks, and generators to add wear and tear to the Drone resulting in a photorealistic texture.
I will also teach you the latest features in Substance Painter like anchor points, decals, and projection layers to create stunning looking materials.
Blender Rendering:
In this chapter, you will learn how to create realistic renderings for your Drone using Blender’s built-in Evee real-time renderer. I will be teaching you how to light your object and set up your camera and environment to create realistic lighting. I will teach you how to create portfolio ready images using advanced features like screen-space reflections, screen-space ambient occlusion, particle system, fog volumes, and post-processing effects.
After we render out our images, I`ll show you how to do final adjustments in Adobe Photoshop to create portfolio ready images of your Drone.
What do I need to follow this tutorial?
It is recommended to follow the course with the same software I use throughout the tutorial.
Blender 2.82 or newer
Substance Painter 2020 or newer
Adobe Photoshop
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