
探索新的 3D Coat 和 Blender 管道,该管道可以非常适合某些制作,并以常用软件成本的一小部分满足许多需求。
整个课程的结构是每个视频都以文件名称中的某个点为基础。它使导航和学习变得方便。
所有视频都在 2-5 分钟之间,便于观看和最佳学习体验。
长时间无聊的过程被记录在没有叙述的时间流逝中。
课程结构
第 1 部分 – 创建基础头
设置易于快速修改的造型。您将能够将其转换为各种角色设计,同时控制重要的部分(嘴唇、眼睛、鼻子、耳朵)。以这种速度,只能在 3D Coat 中进行。
分段的头部包含在项目文件中,因此您甚至可以跳过自己的操作并直接开始设计。
第 2 部分 – 角色雕刻
第二部分是关于将基础头部修改为不同的生物。然后继续创建角色的完成体素造型。谈论在 3D Coat 中雕刻的特殊性。
第 3 部分 – 重新拓扑和 UV
3D Coat 具有出色的重新拓扑和 UV 工具,可以快速完成这项工作,本章将对此进行介绍。
第 4 部分 – 纹理绘画
在 3D Coat 中制作纹理是一种很棒的体验。画笔给你一种非常自然的绘画感觉,并且是高度可定制的。
第 5 部分 – 搅拌机演示
这部分涵盖了场景设置的基础知识,例如皮肤着色器、照明、雕刻和建模工具。
奖金部分 – 了不起的设计师
加入 Marvelous 为角色设计服装并带回 Blender。
项目文件
包括分段的底头作为 .obj 和 .3b(3d 外套)和具有相关纹理的实际角色场景(来自 http://www.textures.com的帽子和背心纹理除外)所以你可以直接跳进去.
此外,您将获得包含有用资源链接和我的 3d coat 热键的 pdf。
MP4 | Video: h264, yuv420p, 1912×1008 | Audio: aac, 48000 Hz | Duration: 8h | 5.93 GB
Genre: eLearning | Language: English
Explore a new pipeline of 3D Coat and Blender that could fit very well in certain productions and cover many needs at a fraction of the commonly used software costs.
The whole course is structured that every video about a certain point that is in the name of the file. It makes it convenient to navigate and study.
All videos are short between 2-5 minutes for easy watching and the best learning experience.
Long boring processes are recorded to timelapses without narration.
COURSE STRUCTURE
Part 1 – Creating the Base Head
Setting up a sculpt that is easy and fast to modify. You will be able to turn it to various character designs while retaining the important bits (lips, eyes, nose, ears) under control. At this speed, it is only possible to do in 3D Coat.
The segmented head is included in the project files so you can even just skip doing it yourself and start designing straight ahead.
Part 2 – Character Sculpting
The second part is about modifying the base head to different creatures. Then moving on to creating the finished voxel sculpt of the character. Talking about particularities of sculpting in 3D Coat.
Part 3 – Retopology and UVs
3D Coat has great retopology and UV tools to do the job fast and it is covered in this chapter.
Part 4 – Texture Painting
Texturing in 3D Coat is a great experience. The brushes give you a very natural painting feeling and are highly customizable.
Part 5 – Blender Presentation
This part covers the basics of the scene set up like skin shader, lighting, sculpting, and modeling tools.
Bonus Part – Marvelous Designer
Jumping in Marvelous to design clothing for the character and bringing back to Blender.
Project Files
Includes the segmented basehead as .obj and .3b (3d coat) and the actual character scene with the relevant textures (except for the hat and tank top textures from http://www.textures.com) So you can jump straight into it.
Also, you’ll get pdfs with useful links to resources and my 3d coat hotkeys.

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/36385.html