CityRig 2.1 – Cinema 4D City Generator (Standard/Octane/Redshift)

CityRig 2.1 – Cinema 4D City Generator (Standard/Octane/Redshift)

CityRig是一款专为 Cinema 4D 设计的强大城市与建筑程序化生成预设,支持快速创建细节丰富的随机化楼宇、街道和城市街区。它支持 Octane、Redshift 和标准渲染器,通过置换贴图以较低的多边形数量实现高细节,特别适合制作动态图形、影视后期及建筑可视化。

CityRig 2.1 – Cinema 4D City Generator (Standard/Octane/Redshift)

Info:

Using CityRig 2.0, you can quickly create an entire city including large roads, side roads, crossings, rivers and parks with hills or lakes. Simply link your own textures, buildings and objects such as cars, trees, street signs, or road markings to add your own style.

Construction

CityRig2.0 consists of a grid that can be designed with the help of currently 7 different selection tags:
Buildings, Roads, Side roads, Big Curves, Parks, River, Delete

For editing, it is important to first select the ‘CityRig2.0’ layer, followed by a double-click on the desired selection tag.
To add selections, press shift+mouse click.To remove selections, press ctrl+mouse click

Buildings Selection-Tag

The size of the buildings is determined by collectively marked tags (white dots). You can simply display the building matrix by selecting ‘Show Outlines’. For example, with only one selected tag, the smallest building ‘S’ will be created.

1 Tag: S-Area 280×280
2 Tags: M-Area 560×280
4 Tags: L-Area 560×560
8 Tags: XL-Area 1120×560
16 Tags: XXL-Area 1120×1120

C4D file with octane shaders/standard shaders 71x Buildings; Low-poly trees, low-poly palms, low-poly cars, signs and traffic lights, advertisement/billboard-texture with 177 ads

Cinema 4D Version: 2026, 2025, 2024, R26, R25​

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/57075.html

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