数据优化工作流程Maya插件Multiverse Pro v6.7.0 For Maya

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本软件是关于数据优化工作流程Maya插件Multiverse Pro v6.7.0 For Maya,大小:1 GB,支持Maya 2018 – 2020版软件,支持Win,Mac与Linux系统,语言:英语。

适用于所有 Maya 版本的生产级原生 USD 解决方案,具有完全不可知的非破坏性工作流程。管道中 Maya ⇆ DCC 之间的互操作中心。


设计时考虑到了易用性,使任何人都可以非破坏性地创作、布局和查看具有分层USD资产、合成、覆盖的任何场景。用于预览和播放的基于 Hydra 的视口。Maya、Houdini 或其他 DCC 应用程序或游戏引擎之间的互操作。适用于所有主要渲染引擎的具有低 TTFP 的统一程序渲染工作流。

由全新的端到端多线程架构提供支持,从场景构建到最终渲染。旨在在紧迫的工作期限和预算下为艺术家提供简单而合乎逻辑的工作流程。具有清晰、深思熟虑且令人愉悦的 UI 和 UX。准备好部署在任何规模的生产环境中,新的 Python API 易于使用和集成,抽象了大量的 USD API。

特点:
– 全新的端到端大规模多线程架构,在创作、阅读、绘图、操作、播放和渲染第一像素时间方面提供高达 100 倍* 的性能。
– 完全符合 USD v20.08。
– 用于布局、外观开发、分层和合成的非破坏性创作工作流程。
– 统一渲染工作流程:轻松使用多个渲染引擎,同时保持完全相同的艺术家工作流程。
– 能够直接从 Maya 大纲中轻松创作资产和合成的美元层次结构。
– 在支持USD代理和指南的情况下编写USD资产、组合和覆盖。
– 读取 USD 和 Alembic 文件,无论是静态的还是动画的,作为单个文件或通过 USD 剪辑的序列,能够轻松生成 USD 剪辑。
– USD点实例的完整读/写支持。Maya 复制为实例、实例器、粒子实例器和 MASH。Houdini 打包/点实例化和重复。
– 能够通过令人愉悦、合乎逻辑且速度极快的 UI 探索和覆盖美元资产。
– 有选择地覆盖具有完整动画支持的转换,包括父级和分层继承。
– 用于创作分层和属性 USD 变体的完整工作流程,可从 Maya 数据或化合物的 USD 数据工作。
– 有选择地覆盖材质、通用和渲染属性、可见性和变体选择,具有完整的层次继承。
– 完全支持在 Maya 数据或 USD 数据上创作 Maya 类型和 USD 类型的自定义属性。
– 能够将骨架数据写入美元,以及读取它。以完全美元的方式将骨架动画“绑定”到骨架根部的独特能力。这为与 Vicon Shogun 的有趣的互操作工作流程开辟了道路。
– 能够将 Maya 混合形状写入美元。
– 能够将 Stingray 着色网络编码为美元预览材料。
– 使用多种可视化模式通过 OpenGL (Win/Linux) 和 Metal (macOS) 将实时高 FPS 播放和操作流式传输到视口。
– 交互式路径追踪通过 3DelightNSI 流式传输到视口。这适用于无限线程,不需要单独安装 3Delight。
– 程序化和并行化渲染以最小的 TTFP 流式传输到 Arnold、3DelightNSI(包括 3DelightNSI Cloud)、Redshift、Renderman 和 VRay。
– 线性、速度、加速度、弯曲和变形 3D 运动模糊。
– Autodesk® Maya® 与其他支持美元的 DCC 应用程序之间的互操作,尤其是与 SideFX® Houdini Solaris 的互操作。
– 为 iOS 和 macOS 中的增强现实 (AR) 生成 3D USDZ 资产,并提供完整的外观开发和动画支持。
– 使用新的、易于使用的 Multiverse Python API 实现管道自动化。
– 完全支持USD资产解析:基于文件、ArDefaultResolver 或自定义解析器。
– MUSE,Multiverse Usd 独立编辑器应用程序,允许对 USD 文件进行可视化、回放、非破坏性多参数编辑、通过参考创作覆盖和合成等等。

兼容性: Autodesk Maya 2018 至 2020

File size: 58.2 MB
Production-grade native USD solution for all Maya versions, with a non-destructive workflow that is fully rendering agnostic. The inter-op hub between Maya ⇆ DCCs in your pipeline.


Designed with ease of use in mind, enables anyone to non-destructively author, layout and lookdev any scene with layered USD assets, compositions, overrides. Hydra-based viewport for previews & playback. Inter-op between Maya, Houdini or other DCC apps or game engines. Unified procedural rendering workflow with low TTFP for all major render engines.

Powered by a new end-to-end multi-threaded architecture, from scene construction to final rendering. Designed to deliver an easy and logical workflow to artists under tight work deadlines and budgets. Featuring UI and UX that are clear, well thought and pleasant. Ready for deployment in production environments of any scale, with a new Python API that is straightforward to use and integrate, abstracting the vastness of the USD APIs.

Feature:
– Completely new, end-to-end, massively multi-threaded architecture which delivers up to 100x* faster performance in authoring, reading, drawing, manipulating, playback and rendering time-to-first-pixel.
– Fully compliant with USD v20.08.
– Non-destructive authoring workflow for layout, lookdev, layering and composition.
– Unified rendering workflow: easily work with multiple rendering engines while keeping exactly the same artist workflow.
– Ability to easily author USD hierarchies for assets and compositions, straight from the Maya outliner.
– Write USD assets, compositions and overrides with support for USD proxies & guides.
– Read USD and Alembic files, whether static or animated, as a single file or as a sequence via USD clips, with ability to easily generate USD clips.
– Complete read/write support of USD point instancing. Maya duplicate as instance, instancer, particle instancer and MASH. Houdini packed/point instancing and duplicates.
– Ability to explore and override USD assets with a pleasing, logical and extremely fast UI.
– Selectively override transforms with full animation support, including parents and hierarchical inheritance.
– Complete workflow for authoring hierarchical and attribute USD Variants, working both from Maya data or from USD data on Compounds.
– Selectively override materials, generic & render attributes, visibility and variant selection with complete hierarchical inherit- ance.
– Complete support for authoring Maya-typed and USD-typed custom attributes on either Maya data or USD data.
– Ability to write skeleton data to USD, as well as read it. Unique ability yo “bind” skeleton animation to skeleton roots in a fully USD way. This opens up for interesting inter-op workflows with Vicon Shogun.
– Ability to write Maya blends shapes to USD.
– Ability to encode Stingray shading network as USD Preview Materials.
– Realtime high-FPS playback and manipulation streamed to the viewport with OpenGL (Win/Linux) and Metal (macOS), using multiple visualization modes.
– Interactive path tracing streamed to the viewport with 3DelightNSI. This works with unlimited threads and does not require a separate installation of 3Delight.
– Procedural and parallelized rendering streamed with minimal TTFP to Arnold, 3DelightNSI (including 3DelightNSI Cloud), Redshift, Renderman and VRay.
– Linear, velocity, acceleration, curved and deformation 3D motion blur.
– Inter-op between Autodesk® Maya® and other USD-ready DCC applications, in particular with SideFX® Houdini Solaris.
– Generate 3D USDZ assets for Augmented Reality (AR) in iOS and macOS with full lookdev and animation support.
– Pipeline automation with the new, easy to use, Multiverse Python API.
– Full support for USD Asset resolution: file-based, ArDefaultResolver or custom resolver.
– MUSE, the Multiverse Usd Standalone Editor application, which allows for USD files visualization, playback, non-destructive multi-parameter editing, authoring of overrides and compositions via references and much more to come.

Compatibility: Autodesk Maya 2018 to 2020


 

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