Creative Shrimp – Game Asset Workflow: A Complete Blender Guide

Blender 游戏资产创建大师:建模、雕刻、纹理、UV、优化和导出到游戏引擎的分步指南。

你是否曾经想创作出精美绝伦、可用于游戏的素材,却苦于技术难题而不知所措?由 Creative Shrimp 的 Aidy Burrows 和 Gleb Alexandrov 主讲的这门课程,将是你掌握 Blender 游戏素材制作完整工作流程的终极指南。

Blender 游戏资产创建大师:建模、雕刻、纹理、UV、优化和导出到游戏引擎的分步指南。

主要特点

• 超过 11 小时的视频内容:全面的分步教程,1440p,60fps
• 完整工作流程:从模型粗略搭建到最终导出,涵盖建模、雕刻、贴图、优化、UV 展开和烘焙。
• 实际项目:在 Blender 中构建古代城墙模型
• 开源工作流程(使用软件:Blender 4.3 和 Godot 4.3)
• 技能水平:中级

讲师

Gleb Alexandrov – Creative Shrimp 的 3D 艺术家,备受赞誉的电影灯光和 Blender 到 Resolve 课程的讲师,负责本课程的艺术指导、雕刻和材质/纹理制作。
Aidy Burrows – Creative Shrimp 的 3D 艺术家,游戏开发资深人士和 Blender 专家,负责本课程的资产优化、UV、拓扑重构和纹理烘焙。

Creative Shrimp – Game Asset Workflow: A Complete Blender Guide

Duration 11h Project Files Included MP4

Title: Creative Shrimp – Game Asset Workflow: A Complete Blender Guide

Info:

Master Game Asset Creation in Blender: A Step-by-Step Guide to Modeling, Sculpting, Texturing, UVs, Optimization and Exporting for Game Engines.

Have you ever wanted to create stunning, game-ready assets but felt overwhelmed by the technical challenges? This course presented by Aidy Burrows and Gleb Alexandrov of Creative Shrimp is your ultimate guide to mastering the entire game asset workflow in Blender.

Master Game Asset Creation in Blender: A Step-by-Step Guide to Modeling, Sculpting, Texturing, UVs, Optimization and Exporting for Game Engines.

Key Features

• 11+ Hours of Video Content: Comprehensive step-by-step tutorials, 1440p, 60fps
• Complete Workflow: From blockout to export, covering modeling, sculpting, texturing, optimization, UVs and baking
• Real-World Project: Build an ancient wall asset in Blender
• Open-source Workflow (Software Used: Blender 4.3 and Godot 4.3)
• Skill Level: Intermediate

Instructors

Gleb Alexandrov – 3D Artist at Creative Shrimp, presenter of the acclaimed Cinematic Lighting and Blender to Resolve courses doing art directing, sculpting & materials/texturing for this course.
Aidy Burrows – 3D Artist at Creative Shrimp, gamedev veteran and Blender expert doing asset optimization, UVs, retopology and texture baking for this course.

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