
本教程是关于Blender变形工具3D建模技术训练视频教程,时长:1小时24分,大小:1.4 GB,格式:MP4高清视频格式,教程使用软件:Blender,附源文件,作者:Widhi Muttaqien,共11个章节,语言:英语。
在本课程中,我们将使用Blender中的变形工具探索不同的3D建模技术。现在,本课程不是为初学者设计的,因此您至少需要对Blender的UI以及如何创建简单的3D模型有基本的了解。如果您真的是Blender的新手,我建议您在参加此课程之前首先学习基本课程,或者首先学习3D建模基础知识。
在这个过程中。我们将开始探索比例编辑模式,该模式是一种转换模式,允许我们转换具有衰减影响的网格对象。这样,我们就可以轻松,有机地变换复杂的网格物体。然后,我们将介绍Blender中的一个称为“顶点组”的功能,以及如何通过变形修改器进一步使用它。我们将介绍扭曲修改器,锥度和拉伸。然后,我们将深入学习如何使用bend修改器正确地弯曲网格。之后,我们进入晶格修改器,在这里我们可以使用一组类似控制点的框来变形对象。然后,我们将讨论如何使用我们自己的自定义网格作为具有Mesh变形修改器的控制器,以更灵活的方式变形对象。
讨论完所有技术之后,我们将创建一个项目,该项目为适合实时渲染(例如游戏资产或VR)的椰子树建模。我们将介绍几种在实际生产工作流程中非常有用的方法,技巧和窍门。
完成本课程后,建议您加入我的下一个关于Blender的高级课程,以进一步提高3D技能。因此,现在就加入,将您的3D建模技能提高到一个新的水平!
Skillshare – Blender deformation based 3D modeling
In this course we’re going to explore different 3D modeling techniques using deformation tools in Blender. Now this course is not designed for beginners, so you need at least a basic understanding about Blender’s UI and how to create simple 3D models. If you really new to Blender, I suggest that you take the essential course first and or the 3D modeling fundamentals first before taking this one.
In this course. We will start exploring the proportional editing mode which is a transformation mode that allows us to transform mesh object with falloff influence. With this, we can transform complex mesh object easily and organically. Then we’re going to cover a feature in Blender called “vertex group” and how to utilize it further with deformation modifiers. We’re going to cover twist modifier, taper and stretch. Then we’re going to learn in depth on how to bend mesh correctly using the bend modifier. After that we move on to lattice modifier where we can deform object using a set of box like control points. And then we’re going to discuss how we can deform object with more flexibility using our own custom mesh as the controller with mesh deform modifier. The last deformation technique we’re going to cover is curve deform modifier which allows us to deform mesh object along a curve object.
After discussing all of the techniques we’re going to create a project which is modeling a coconut tree suitable for real time rendering such as for game asset or VR. We’re going to cover several methods, tips and tricks that will be very useful in the actual production workflow.
After finishing this course, I recommend you to join my next advanced courses on Blender to sharpen your 3D skills even more. So join now and take your 3D modeling skill to the next level!
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/5618.html