Puppeteer Lounge – Workshop 02 – Cartoon Character Setup

通过这门角色绑定课程,我们将学习如何为电影制作构建一个可立即投入制作的角色绑定。我们将从了解角色开始,从角色的解剖结构到角色的表情!角色绑定是一个非常模块化的过程,因此我们将对身体和面部的各个部分进行分类,以设置一个动画师友好的绑定,从而提供卓越的性能和表情。工作坊的前半部分专注于构建灵活的身体绑定,后半部分则专注于构建富有表现力的面部绑定,使木偶的操作非常直观。工作坊结束时,您将创建一个可立即投入制作的卡通角色绑定。软件:Autodesk Maya 或 Blender

Puppeteer Lounge – Workshop 02 – Cartoon Character Setup

第 01 课 – 参考研究和骨架设置
第 02 课 – 弹性、IK-FK 变形脊柱控制简介
第 03 课 – 构建脊柱装备
课程 04 – 构建具有高级肘部控制功能的弹性 IK-FK 手臂装置
第 05 课 – 为手臂添加弯曲变形控制和扭曲设置
第 06 课 – 构建具有高级膝盖控制功能的弹性 IK-FK 腿部装置
第 07 课 – 为腿部添加弯曲变形控制和扭曲设置
第 08 课 – 完成并完成身体装备
第 09 课 – 开始剥皮和绘制重量
第 10 课 – 确定油漆重量并用相应的工具打磨变形
第 11 课 – 开始设置头部和面部的骨骼
第12课 – 眉毛设置。微调眉毛绑定和变形
第 13 课 – 眼睛设置
第 14 课 – 微调眼睛设置和变形
第 15 课 – 嘴部设置
第 16 课 – 微调嘴部设置和变形
第 17 课 – 面部混合形状
第 18 课 – 面部组合混合形状
第 19 课 – 舌头和牙齿的设置
第 20 课 – 完成角色设置

Genre: eLearning | 1080p 16:9 .mp4 | Duration: 10hrs+ | Language: English | File size: 4.82 GB

With this character rigging course we will learn to build a production ready character rig for film. We will start off by understanding the character, from it’s anatomy to the emotions! Character rigging is a very modular process, hence we categories each section of the body and face to setup an animator friendly rig that delivers superb performance and expression. The first half of the workshop is focused towards building a flexible body rig and the second half of the workshop is geared towards building an expressive facial rig, keeping the puppet very intuitive to work with. Towards the end of the workshop, you will have created a production ready cartoon character rig. Software: Autodesk Maya or Blender

Class 01 – Reference study and skeletal setup
Class 02 – Introduction to stretchy, IK-FK deformation spine control
Class 03 – Build the spine rig
Class 04 – Build the stretchy IK-FK arm rig with advance elbow control
Class 05 – Add-in bendy deformation control and twist setup for the arm
Class 06 – Build the stretchy IK-FK leg rig with advance knee control
Class 07 – Add-in bendy deformation control and twist setup for the leg
Class 08 – Finalize and complete the body rig
Class 09 – Start skinning and paint weight
Class 10 – Finalize paint weight and polish the deformation with correS
Class 11 – Start skeletal setup for the head and face
Class 12 – The Brow Setup. Fine tuning the brow rig and deformation
Class 13 – The Eye Setup
Class 14 – Fine tuning the eye setup and deformation
Class 15 – The Mouth Setup
Class 16 – Fine tuning the mouth setup and deformation
Class 17 – Facial Blendshapes
Class 18.- Facial Combination Blendshapes
Class 19 – The Tongue & Teeth Setup
Class 20 – Finalize the character setup

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