
在本课程中,学生将在虚幻引擎 5 中从头开始创建游戏环境。讲座将涵盖从开始到结束的整个过程:参考收集和阻挡、雕刻有机资产、创建纹理和着色器、结合布景、灯光和添加氛围,以及后期处理和渲染场景。
除了虚幻引擎,学生还将使用 Substance、ZBrush 和 SpeedTree 创建环境,并学习如何将扫描数据融入 3D 环境工作流程。课程结束时,学生将更好地理解关卡和环境工作流程,并掌握创建精美且可演示的游戏环境所需的所有工具。课程视频将使用虚幻引擎 5 制作,但学生也可以使用 UE4 或 UE5。
注意:这是更新的 UE5 课程。
Duration 10 weeks Project Files Included MP4
Title: CGMA – Organic World Building in UE5
Info:
Build the world you’ve dreamed of in UE5
In this course, students will create a game environment from scratch in Unreal Engine 5. Lectures will cover the entire process from start to finish: reference gathering and blockout, sculpting organic assets, creating textures and shaders, incorporating set dressing, lighting and adding atmosphere, and post-processing and rendering the scene.
Along with Unreal, students will use Substance, ZBrush, and SpeedTree to create their environments, as well as learn how to incorporate scans in a 3D environment workflow. By the end of the course, students will better understand level and environment workflows, and have all of the tools needed for a polished and presentation-ready game environment. Lecture videos will use Unreal Engine 5, but students may use UE4 or UE5.
NOTE: This is the updated UE5 course.
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