深入学习由 Ubisoft 艺术家 Max Kutsenko 打造的这套深度教程,学习如何创建适用于各种资源的多功能装饰板。跟随 Max 的演示,了解如何使用 Designer 最新的样条线节点创建复杂的形状,并逐步带您了解他打造逼真古董梳妆台的流程。
在本教程中,您将学习如何在 Designer 中分析参考、构建几何体以及设置装饰布局。Max 将分享他构建基础木材材质和保护涂层材质的过程,以及如何使用混合蒙版将两者无缝结合。然后,您将进入 Painter,学习如何为门把手添加令人惊叹的细节,最后,使用视差遮蔽技术在 Marmoset 中进行渲染,以获得额外的深度。
关于讲师
Max Kutsenko 是一位来自爱沙尼亚的材质艺术家,目前在巴塞罗那的育碧工作。他精通 Substance Designer、Substance Painter 和 Houdini,其材质被多个 CG 内容库采用,例如 Textures.com 和 GameTextures.com。

Duration 21h Project Files Included MP4
Title: LevelUp Digital – Furniture Creation with Trim Textures
Info:
Dive into this in-depth tutorial by Ubisoft artist Max Kutsenko, and learn expert techniques for how to create versatile trim sheets to be applied towards a variety of assets. Follow along as Max demonstrates how to create intricate shapes using Designer’s newest spline nodes, and takes you step-by-step through his process for creating a realistic antique dresser.
In this tutorial, you will learn how to analyze references, build the geometry, and setup trim layouts in Designer. Max shares his process for how to build a base wood material and a protective coating material, as well as how to use a blend mask to combine the two seamlessly. Then jump into Painter and learn how to add incredible details to door handles, and finally, render in Marmoset using the Parallax Occlusion technique to achieve extra depth.
About the Instructor
Max Kutsenko is a material artist from Estonia, who works at Ubisoft in Barcelona. An expert in Substance Designer, Substance Painter, and Houdini, his materials are featured on multiple CG content libraries such as textures.com and gametextures.com
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