Artstation – AAA Game Character Creation | Step by Step Guide | Full Course

你为什么要参加这门课程?

游戏和动画行业的竞争比以前更加激烈,只有高水平的人才能在竞争中获胜。所以,除了专业之外,你还必须了解市场。

本课程并不适合那些想成为普通艺术家的人。在这里,您将从头到尾学习我过去几年在游戏行业使用和完善的工作流程。除了技术技能外,您还将学习进入就业市场、赚更多钱、建立被动收入和撰写专业简历的技巧。

Artstation – AAA Game Character Creation | Step by Step Guide | Full Course

您将在本课程中学习什么:

完整的工作流程,从游戏/动画角色的创建到渲染
采用先进技术进行 3D 雕刻和建模
AAA 游戏所需的角色设计原则
游戏和动画的角色优化
适合装配和动画的标准拓扑
专业灯光和渲染,用于展示和建立强大的产品组合
赚钱和就业的方法(不止几种)
撰写吸引雇主的专业简历
展示和建立作品集的重要提示。

课程对象:

想要进入 3D 设计就业市场的人
角色设计师希望提高技能
重视艺术并希望成为最优秀的人

使用的工具和工作流程:

我针对游戏角色的最终级别进行了调整,因此角色最终将在虚幻5中进行渲染。

大多数艺术家面临的问题是他们无法在虚幻中设置项目并使用其材质和照明系统。

嗯,我认为这对于游戏角色艺术家来说非常重要的一个优点。
因为 UE5 是最大的游戏引擎之一。

ZBrush 用于雕刻(如果你也使用 Blender,那也没问题)
Maya 用于重新拓扑和 UV 映射(如果您还使用 Blender 或 3DS Max,那也没问题)
Marvelous Designer 用于服装设计(你也可以使用 clo3d)
用于纹理处理的 Substantial Painter(Mari 也可以作为替代方案)
Unreal 和 Marmoset 用于渲染。我们使用它们两者来熟悉不同的工作流程。

你得到什么:

完整叙述,我 95% 以上的时间都在说话。
访问所有高清视频 + 项目文件(alpha、纹理、基础网格等)
6 小时的视频和 15 章的教程,逐步介绍完整的工作流程
一种新的、正确的市场思维方式

先决条件:

本课程包括延时和实时的各个部分。

而且它完全不推荐初学者使用,并且您必须熟悉软件环境。

对于 Zbrush、Marvelous Designer、Substantial Painter、Maya 和 Marmoset,您必须具有中级熟悉程度。

如果您没有,您可以通过 YouTube 上的简单搜索了解所需内容。

最后,合成是在 Photoshop 中完成的。所以你应该对环境有点熟悉。当然,你可以在网上轻松搜索。

你不需要熟悉 Unreal,我会从安装到最后的渲染阶段给你讲解。

Why should you take this course?

The gaming and animation industry is now much more competitive than before, and only high-level people can win this competition. So, in addition to being a professional, you must know the market well.

This course is not suitable for those who want to be an ordinary artist. Here you will learn from start to finish the workflow that I have used and perfected in the gaming industry over the past few years. In addition to technical skills, you will also learn tips for entering the job market, earning more money, building passive income, and writing a professional resume.

What will you learn in this course:

Complete workflow, from creation to rendering of game/animation character
3D sculpting and modeling with advanced techniques
Character design principles required for AAA games
Character optimization for games and animation
Standard retopology suitable for rigging and animation
Professional lighting and rendering for presenting and building a strong portfolio
Methods for earning money and entering the job market (more than a few)
Writing a professional resume that attracts employers
Important tips for presenting and building a portfolio.

Course Audience:

People who are looking to enter the 3D design job market
Character designers looking to improve their skills
People who value their art and want to be among the best

Tools and workflow used:

I targeted the final level of the game characters, so the character will eventually be rendered in Unreal 5.

The problem with most artists is that they can’t set up projects in Unreal and work with its materialization and lighting system.

Well, this is a positive point that I think is very important for a game character artist to have.
Because UE5 is one of the biggest game engines.

ZBrush for sculpting (if you also use Blender, it’s not a problem)
Maya for retopology and UV mapping (if you also use Blender or 3DS Max, it’s not a problem)
Marvelous Designer for costume design (you can also use clo3d)
Substantial Painter for texturing (Mari can also be an alternative)
Unreal and Marmoset for rendering. We use both of them to get familiar with the different workflows.

What you get:

Completely narrated and I’m talking more than 95% of the time.
Access to all HD videos + project files (alphas, textures, base meshes, etc.)
6 hours of video and 15 chapters of tutorials that cover the complete workflow step by step
A new and correct way of thinking about the market

Prerequisites:

This course includes various sections of time-lapse and real-time.

And it is not recommended for beginners at all and you must be familiar with the software environment.

For Zbrush, Marvelous Designer, Substantial Painter, Maya and Marmoset, you must have an intermediate level of familiarity.

If you don’t have one, you can learn what you need with a simple search on YouTube.

Finally, the compositing is done in Photoshop. So you should have a little familiarity with the environment. Of course, you can easily search on net.

You don’t need to be familiar with Unreal. I will explain to you from installation to the last stage of rendering.

资源下载此资源仅限VIP下载,请先
本站资源仅限VIP会员下载点击购买VIP会员

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/53257.html

赞 (0)
steven的头像steven
上一篇 2025年4月1日 下午12:03
下一篇 2025年4月2日

相关推荐

发表回复

登录后才能评论
分享本页
返回顶部