
本教程是关于Houdini与Clarisse自然景观环境完整制作流程视频教程3D Landscapes with Houdini and Clarisse,时长:5小时14分,大小:4.5 GB,MP4高清视频格式,教程使用软件:Houdini,Clarisse,共33个章节,作者:James Miller,语言:英语。
在本教程中,通才詹姆斯·米勒(James Miller)从头到尾深入研究了景观环境的设计,照明和合成。从Houdini的地形工具开始,他建立了景观,以适应从照片参考中获取的所需自然构造。之后,他将该资产导入Clarisse,并研究了项目建设,材料建造和资产导入。完成所有这些设置后,他将继续布置和照明镜头,创建相机并为其设置动画效果,并探索我们可以在包装中查看镜头的不同方式。对于云体积,James返回到Houdini,并介绍了VOPS体积以帮助营造气氛,然后返回Clarisse布置这些新资产进行渲染。然后将渲染图带入Nuke,在那里他使用AOV探索重新照明,
本教程的目标是带您完成在大型山景环境构建中涉及的所有步骤,以及它们如何相互联系在一起,以便您可以从头到尾进行实验,玩耍并享受自己的拍摄。
Duration 5h 14m MP4
Title: The Gnomon Workshop – 3D Landscapes with Houdini and Clarisse
Info:
In this tutorial, Generalist James Miller takes an in-depth look at designing, lighting and compositing a landscape environment from beginning to end. Starting with Houdini’s terrain tools, he builds up the landscape to fit the desired natural formations taken from photo reference. Following this, he imports this asset into Clarisse and takes a look into project construction, material building, and asset importing. Once this is all set up, he continues by laying out and lighting the shot, creating and animating a camera, and exploring the different ways we can view our shot in the package. For the cloud volumes, James goes back into Houdini and covers Volume VOPS to helps build the atmosphere, before returning to Clarisse to lay out these new assets for the render. The render is then taken into Nuke, where he explores relighting using AOVs, creating gizmos, building a skydome, and installing & using the p_world tools for matte work.
The goal of this tutorial is to take you through all the steps involved in a large environment build of a mountain landscape, and how they all link together, so you can experiment, play, and enjoy building up your own shots from beginning to end.
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