我们正在研究 10 小时的叙述内容 + 另外 3 小时的额外叙述内容 + 混合场景 + 很快会添加更多内容。
这次,我会花时间解释我最喜欢的工作流程背后的整个过程,而不仅仅是 Blender 的技术内容——我努力传达我为什么要采取某些步骤、艺术选择和创意选择,一切都与基础知识相关,这就是为什么这个教程很长,但这也意味着它对初学者更友好!不过,你仍然需要了解你的甜甜圈,并熟悉 Blender 中建模和纹理的基础知识,但除此之外,你就可以开始了。
我们专注于构建环境,我包含了一些角色,但我不会在这个教程中深入探讨角色概念艺术(或角色装配)。您可能需要的唯一插件是 HardOps(+Boxcutter,如果您想要那些多汁的面料,也许还有 Simply Cloth)和流畅的工作流程 RTX 3000 系列,场景保存在 Blender 4.3 中(也会添加 3.6 场景,因为 Blender 4.0 之前的版本运行更流畅:’)
有关目录,请查看上面附加的图像!
*由于许可问题,某些角色或纹理可能缺失,但不用担心,场景 90% 都完成了!
“与此项目捆绑的一个或多个纹理是使用 Textures.com 中的图像创建的。默认情况下,这些图像可能不会重新分发。请访问 http://www.textures.com 了解更多信息。”
Artstation – Concept Art for Games N’ Movies in Blender
Info:
We looking at 10h of narrated content + another bonus 3h of narrated content + BLEND SCENES + gonna add some moar soon.
This time around I’m taking my time to explain the WHOLE process behind one of my favs workflows, not just the technical Blender stuff – I’m tryin hard to convey why I’m making certain steps, art choices n creative ones too and everything ties to fundamentals, that’s why the tut is a lenghty one, but it also means it’s more beginner friendly! You still need to know your donuts though and be familiar with basics of modelling and texturing in Blender, but other than that you good to go
We focus on building the environments, I’ve included some characters, but I’m not diving deep into character concept art (or character rigging) in this tut. The only addon you might need is HardOps (+Boxcutter, and maybe Simply Cloth if you want those juicy fabrics) and for smooth workflow RTX 3000 series, scenes saved in Blender 4.3 (will add 3.6 scenes too as Blender pre 4.0 just runs smoother:’)
For table of content please check the image attached above!
*some characters or textures might be missing bc of licensing stuff, but no worries, scenes are 90% there!
“One or more textures bundled with this project have been created with images from Textures.com. These images may not be redistributed by default. Please visit http://www.textures.com for more information.”
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