Unity Hyper Casual Game – Exploring Hexa Sort Mechanics

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Published 6/2024
Created by Tabsil Makes Games
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 19 Lectures ( 2h 16m ) | Size: 1.1 GB

Learn & Create Various Mechanics from the Hyper Casual Mobile Game – Hexa Sort

What you’ll learn:
How to create a hexagonal grid using Unity’s Grid Component.
Implementing symmetrical hexagonal grids for level design.
Controlling and manipulating hexagon stacks within the game environment.
Developing and implementing merging mechanics for hexagon stacks.
Techniques for identifying and solving common issues in game development.

Requirements:
Basic Coding Knowledge (Loops, Coroutine, Actions will be used)
The will to Learn Advanced Game Development Concepts

Description:
Hey Friend!In this course, you will learn how to recreate various mechanics and effects from Hexa Sort, a famous and trending hypercasual mobile game.We will start by creating a Hexagonal Grid using Unity’s Grid Component. (Way simpler than creating our own system)After you’ve clearly understood how this works, we will tackle Procedural Hexagonal Grid Creation, the basics actually.We want to create a symmetrical hexagonal grid that we can then edit to Create Levels.You will also learn how to create levels, the quick way.After creating our grid, we will tackle Spawning Hexagon Stacks and controlling them.We will learn how to Snap Those Stacks on the grid and Merge everything when it makes sense.The trickiest part of the system is, you guessed it, the Merging Mechanic. We need to Iterate over Every Cell that has been updated during the previous merge.It might sound weird, but you’ll know how to do that after completing the course!I’m also going to include some lectures on the Shader in the Main Menu, because that’s something I find cool.And if you want me to Explore More Hidden Gems of this game, please let me know!Ready to jump in? Enroll now!Disclaimer : This is not a beginner course, you need to have some basic Unity & C# knowledge before starting this course.It’s best if you know about loops, coroutines & actions.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/52235.html

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