Animating a Recall for Games: Animation Workflow Using Clip Studio Paint & Maya

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在 Riot Games 游戏动画师 Benjamin Davis 主持的中级研讨会中,了解专业人士如何创建回忆动画。本杰明将借鉴他的经验和 AAA 游戏工作室使用的工具,指导您创作受英雄联盟启发的动画。在此过程中,他将分享独家专业提示和技巧,使您能够制作出出色的作品集和演示作品。

这个综合研讨会详细介绍了创建游戏就绪的回忆动画的完整流程,从构思到最终的打磨阶段。本杰明涵盖了各种技巧,包括敏捷的时机、强有力的姿势和暂停时刻,指导如何有效地实现风格化的外观。他展示了他使用 Clip Studio Paint 绘制草图的个人构思方法,并详细介绍了他在 Maya 的 animBot 插件中使用的工具,以实现更快的工作流程。

完成本研讨会后,您将拥有分析、构思和规划自己的动画所需的知识,并有信心创建引人注目的关键姿势。您还将了解如何对动画进行样条化并完善动画以进行演示。本次研讨会的目标是帮助您做好准备,使用所展示的专业技术来处理任何资产,以实现 AAA 质量的动画。

Benjamin Davis | Duration: 6:17 h | Video: H264 1920×1080 | Audio: AAC 44,1 kHz 2ch | 3,38 GB | Language: English

Discover how professionals approach creating a recall animation in this intermediate-level workshop led by Benjamin Davis, a gameplay animator at Riot Games. Drawing from his experience and the tools used at AAA game studios, Benjamin will guide you through the creation of a League of Legends-inspired animation. Along the way, he’ll share exclusive pro tips and tricks, empowering you to craft standout portfolio and demo-reel pieces.

This comprehensive workshop details the complete pipeline to create a game-ready recall animation, from ideation through the final polishing phase. Covering a variety of techniques, including snappy timing, strong poses, and moments of pause, Benjamin instructs how to achieve a stylized look efficiently. He demonstrates his personal ideation methods using Clip Studio Paint to sketch, and details the tools he uses within the animBot plugin for Maya to achieve a faster workflow.

Upon completing this workshop, you will have the knowledge needed to analyze, ideate, and plan your own animations and feel confident creating compelling key poses. You’ll also know how to spline an animation and polish your animations for presentation. The goal of this workshop is to help you feel ready to tackle any asset using the professional techniques demonstrated to achieve AAA-quality animations.

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