
在此Blender教程中,我们将学习如何在Blender中创建可信的步行周期。我们将从研究构成每个步行周期的主要极端姿势开始。然后,我们将研究视频参考,并挑选出您在现实世界中的步行路程中会发现的一些主要特征。接下来,我们将通过创建接触位置来开始动画。建立所有极端姿势后,我们将开始使用Blender的“图形编辑器”来优化动画,以调整间距等内容,并对动画进行更大的比例更改。最后,我们将探索一些方法,通过调整极端姿势可以非常轻松地在步行中添加很多个性和特色。在Blender培训结束时,您将能够开始应对自己角色的行走周期。
Duration 2h 44m Project Files Included MP4
Animating a Walk Cycle in Blender
Info:
In this Blender tutorial, we’ll learn how to create a believable walk cycle in Blender. We’ll begin by studying the primary extreme poses that make up every walk cycle. Then we’ll study video reference and pick apart some of the main traits you’ll find in a person’s walk in the real world. Next, we’ll start our animation by creating the contact position. Once we have all the extreme poses established we’ll begin refining our animation utilizing Blender’s Graph Editor to adjust things like spacing, as well as make larger scale changes to our animation. Finally, we’ll explore some ways we can very easily add a lot of personality and character to our walk by adjusting our extreme poses. By the end of this Blender training, you’ll be able to start tackling your own character’s walk cycles.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/5110.html