The Gnomon Workshop – Creating Worlds for Film & TV

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在任何电影或电视剧中,建筑和环境设计都扮演着重要的角色。在许多项目中,“漂亮”的视觉效果并不能解决问题,这一点变得至关重要——您的设计还需要准确且充分开发。

Francesco Corvino 举办的这个为期 3 小时的研讨会面向对娱乐行业建筑和环境设计感兴趣的任何人,以及那些更广泛地寻求开发独特的想象世界的人。 Francesco 分享了他使用简单、严肃的方法设计建筑和环境的直接方法,并选择了 Photoshop 和 Blender 作为他的软件。

3D 软件和 Photoshop 的基本知识足以参加本次研讨会。在一个日益充斥着超真实感插图(通常使用生成式人工智能软件在几秒钟内生成)的世界中,本次研讨会重点关注设计和构思的基础知识。 Francesco 专注于真正重要的事情:想法、创造力、功能和战略思维。不受复杂和压倒性的视觉管道的负担,这个研讨会的方法是帮助艺术家将他们真正的、真实的创意愿景变为现实。

本次工作坊从分析项目概要开始,引导学生完成最初的设计过程,并详细阐述具有有效内部逻辑的功能性设计方案。从那时起,Francesco 深入研究 Blender,高效构建 3D 模型,为可视化提供连贯的基础。他还分享了他使用草图、线条、阴影和灯光来展示您的设计的所有技巧。

本次研讨会的项目文件包括 Francesco 创建的用作参考的图像。

Duration 3h 11m Project Files Included MP4

Title: The Gnomon Workshop – Creating Worlds for Film & TV

Info:
In any film or TV series, architecture and environment design play an important role. In many projects, it becomes of such paramount importance that a “nice” visual isn’t going to cut it — your designs also need to be accurate and fully developed.

This 3-hour workshop by Francesco Corvino is intended for anyone interested in architecture and environment design for the entertainment industry, as well as those more broadly looking to develop unique, imaginary worlds. Francesco shares his straightforward approach to designing architecture and environments using a simple, no-nonsense approach with Photoshop and Blender as his software of choice.

Basic knowledge of 3D software and Photoshop will be sufficient for following along with this workshop. In a world increasingly saturated with hyper-photorealistic illustrations, often produced in seconds using generative AI software, this workshop focuses on the fundamentals of design and ideation. Francesco focuses on what truly matters: ideas, creativity, functionality, and strategic thinking. Unburdened by complex and overwhelming visual pipelines, this workshop approach is to help artists bring their true, authentic creative visions to life.

Beginning with an analysis of a project brief, this workshop guides students through the initial design process and elaborates on a functional design proposal with effective internal logic. From there, Francesco dives into Blender to efficiently build a 3D mockup that will provide a coherent base for the visualization. He additionally shares his personal tricks for using sketches, linework, shading, and lighting to showcase your designs in all their glory.

Project files with this workshop include the images Francesco created to be used as a reference.

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