
了解 Unity 的 Shader Graph 的基础,并从初学者到中级水平自信地进行。
发表于 09/2022
MP4 | 视频:h264, 1280×720 | 音频:AAC,44.1 KHz,2 Ch
类型:eLearning | 语言:英语 | 时长:47 节课(5 小时 20 米)| 大小:3.5 GB
你会学到什么
了解内置、URP 和 HDRP 渲染管道
了解着色器和着色
器图 在 Unity 中创建 2D 着色器图 在 Unity 中
创建 3D 着色器图
学习实时 VFX
要求
统一:基础。
搅拌机:基础。
Photoshop:基础知识。
描述
大家好,我是 Ramez Al Tabbaa,Steam 上 AvoCuddle 游戏的开发者,Binary Lunar YouTube 频道的联合创始人;我在着色器图方面拥有三年的经验,并在这 5 小时以上的课程中收集了我所有的专业知识。因此,如果您想节省时间、精力和金钱,这门课程绝对适合您。
进入着色器图形世界,让您的游戏视觉效果栩栩如生;本课程将带您从 Shader Graph 和 VFX 的初级到中级水平稳步推进。
以下是您对本课程的期望的概述;您将学习 Unity 引擎中着色器和渲染管道背后的核心概念,我们将涵盖以下主题,随着课程的继续,它们会增加复杂性
2D 火球弹丸着色器图
2D 风植被着色器图
2D 溶解着色器图
2D 像素艺术着色器图
标准 3D 光照着色器图
3D 风格化水着色器
3D 半色调着色器图
次表面散射 (SSS) 着色器图
三平面着色器图
塞尔达卡通着色器图
程式化的火弹视觉特效
火焰风暴斧传送门重拳 VFX 1
颜色理论
永远记住,只要有伟大的意志和一致性,没有什么是不可能的,你的梦想只受到你的想象力的限制,所以通过了解 Shader Graph 的工作原理,释放你的创造力并释放你真正的主动性,然后将你的知识扩展到无限的可能性。
Learn the foundations of Unity’s Shader Graph and proceed with confidence from beginner to intermediate level.
Published 09/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 47 lectures (5h 20m) | Size: 3.5 GB
What you’ll learn
Understanding Built-in, URP and HDRP render pipelines
Understanding Shaders and Shader Graph
Create 2D Shader Graphs in Unity
Create 3D Shader Graphs in Unity
Learn Real-Time VFX
Requirements
Unity : Basics.
Blender : Basics.
Photoshop : Basics.
Description
Hello everyone, I’m Ramez Al Tabbaa, the developer of the AvoCuddle game on Steam and the Co-Founder of the Binary Lunar YouTube channel; I have three years of experience in shader graph and gathered all my expertise in this 5+ hours course. So, if you want to save time, effort, and money, this course is definitely for you.
Enter the shader graph world and bring your game visuals to life; this course will carry you from beginner to intermediate level in Shader Graph and VFX with steady steps.
Here is an overview of what you are expecting from this course; you will learn the core concepts behind shaders and render pipelines in Unity engine, and we will cover the following topics where they increase in complexity as we proceed with the course
2D fireball projectile shader graph
2D Wind Vegetation Shader Graph
2D Dissolve Shader Graph
2D Pixel Art Shader Graphs
Standard 3D Lit Shader Graph
3D Stylized Water Shader
3D Halftone Shader Graph
Sub-Surface Scattering (SSS) Shader Graph
Triplanar Shader Graph
Zelda Toon Shader Graph
Stylized Fire Projectile VFX
Fire Storm Axe Portal Punch VFX 1
Colors Theory
Always remember nothing is impossible with a great will and consistency, you dreams are only limited by your imaginations, so unleash your creativity and release your true protentional by understanding how Shader Graph works then expanding your knowledge into endless possibilities.
Who this course is for
Game Developers
Unity Users
VFX Creators
3D Generalists
Programmers

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