Artstation – Unreal Shader : Automatic Landscape

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欢迎来到我的虚幻着色器系列!在本课程中,我将逐步向您展示如何创建自动景观着色器!斜坡上的可控岩石、由遮罩、RVT、颜色/法线远距离变化和阴影视差遮挡贴图管理的自动植被,这是您将在本课程中学到的所有内容。我将学到什么?我们将首先使用基于距离的纹理大小逻辑打破远纹理重复。控制近距和远距分辨率之间的过渡区域在第一个逻辑之后,让我们研究自动坡度系统。不要再浪费时间在斜坡上的岩石上画画了。只需几个参数,您就可以控制岩石角度。为了改善和增加观看距离的复杂性,我们将添加颜色变化和额外的法线贴图。因为优化很重要,让我们设置虚拟运行时纹理,这将帮助您在单个纹理中烘焙不同的图层属性。在地形上散布植被很容易,但是借助遮罩,可以更轻松地实现更有机的结果正如您可能知道的那样,曲面细分在 UE5 的着色器中不再可用,但要感谢视差遮挡贴图我们可以实现令人信服的深度效果。此外,了解如何向视差遮挡贴图添加阴影并获得更真实的结果。但要注意这个功能非常重。本课程的设计目的是无论您的技能水平如何都可以访问,我会展示每一步,并且在镜头外不执行任何操作。重要提示:本课程是在 5.2 版本中创建的,强烈建议使用相同版本!如果您选择使用其他版本,请注意您可能会遇到本课程未涵盖的错误。 关于版权:本课程中您所能找到的所有内容仅供个人使用。您不能在任何平台上共享、出售或免费提供它。

Duration 5h 29m Project Files Included MP4

Title: Artstation – Unreal Shader : Automatic Landscape

Info:
What you’ll learn:
Create serval material functions
Create an optimized shader
Implement Parallax Occlusion Mapping with Shadows
Implement Automatic Vegetation
Get Rock texture on slopes automatically

Welcome to my Unreal Shader series!During this course I will show you, step by step, how to create an Automatic Landscape Shader!Controllable rock on slopes, automatic vegetation managed by mask, rvt, color/normal distant variations and shadowed parallax occlusion mapping, here is everything you will learn in this course.What I will learn?We will start by breaking the far texture repetition with the Distance Based Texture Size logic. Controlling the transition zone between near and far resolutionAfter this first logic, let’s work on the Automatic Slopes system. Don’t waste any more time painting rock on slopes. With just a few parameters you can control the rock angle.To improve and increase the complexity of the viewing distance, we will add a color variation and an additional normal map.Because optimization is important, let’s set the virtual runtime texture that will help you bake your different layers attributes in a single texture.It’s easy enough to spread vegetation on a terrain, but thanks to a mask it’s easier to achieve a more organic resultAs you probably know, tessellation is no longer available in shaders on UE5, but thanks to Parallax Occlusion Mapping we can achieve a convincing depth effect.In addition, learn how to add shadow to your Parallax Occlusion Mapping and get a more realistic result. But be aware this feature is very heavy.This course is designed to be accessible whatever your skill level, I show every step and do nothing off-camera.Important note : This course was created in version 5.2 and it is STRONGLY RECOMMENDED to use THE SAME version! If you choose to use another version, be aware that you may encounter possible errors not covered in this course.About copyrights:All you can find in this course are for personal usage only. You cannot share it, sell it or make it available for free on any platform.

Who this course is for:
Anyone who wants to learn, improve or fix their skills in environment creation

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