Artstation – Unreal Shader : Megascans Assets

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在本课程中,我将逐步向您展示如何从头开始创建专用的 Megascans 资产着色器。本机着色器非常好,但通过将某些东西组合在一起,您可以推动 Megascans 资产的渲染。我将学到什么?首先,腔体图!这将通过在曲率中添加阴影来显示深度和微观细节。使用模糊贴图,您可以使苔藓脱颖而出,但使用模糊阴影,您可以给它一个更真实的外观。在某些模型上,正常音高是有时会害羞,但通过添加细节法线,您总是会获得更高水平的细节。为了使我的所有着色器彼此兼容并保持优化,我们将创建一个函数,将所有基本属性及其参数分组。最后,我们将创建两个附加系统,第一个关于覆盖,第二个关于地形混合。为了使它们发挥作用,我们将了解如何使用 RVT 烘焙属性并将它们投影到我们的资产上。重要提示:本课程是在版本 5.2 中创建的强烈建议使用相同版本!如果您选择使用其他版本,请注意您可能会遇到本课程未涵盖的错误。 关于版权:本课程中您所能找到的所有内容仅供个人使用。您不能在任何平台上共享、出售或免费提供它。

Duration 4h 30m Project Files Included MP4

Title: Artstation – Unreal Shader : Megascans Assets

Info:
What you’ll learn:
Create serval material functions
Create an optimized shader
Cavity blending with Base Color
Fuzzy shading
Additional Normal Details
Cover and Blending systems
RVT Blending Support

During this course I will show you, step by step, how to create a dedicated Megascans Assets Shader from scratch.The native shader is very good, but by combining certain things together you can push the rendering of your Megascans assets.What I will learn?First, the cavity map! This will bring out the depth and micro-details by adding shadows in curvatures.With the Fuzzy map, you can make the moss stand out, but with fuzzy shading you can give it a more realistic look.On some models, the normal pitch is shy sometimes, but by adding a detail normal, you always get a higher level of detail.To make all my shaders compatible with each other and keep them optimized, we will create a function grouping all the basic attributes with their parameters.Finally, we will create two additional systems, the first about cover and the second about terrain blending.And to make them work, we will see how to use RVTs to bake attributes and projected them on our assets.Important note : This course was created in version 5.2 and it is STRONGLY RECOMMENDED to use THE SAME version! If you choose to use another version, be aware that you may encounter possible errors not covered in this course.About copyrights:All you can find in this course are for personal usage only. You cannot share it, sell it or make it available for free on any platform.

Who this course is for:
Anyone who wants to learn, improve or fix their skills in environment creation.

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/48675.html

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