
那么你的课程有什么了不起的,呵呵?好吧,我涵盖了 Houdini 的整个范围(或者至少是最重要的部分),所以你不只是购买一个主题。我介绍了 POP、FLIP、RBD 和 PYRO 的标准情况。因此,虽然您在课程结束后肯定不知道所有内容(祝您好运),但您已经足够了解其他所有内容的背景。此外,该课程不仅仅是一堆视频:它是一个学习平台。大多数视频都具有以下一项或多项内容
– 其他资源的链接
– 可供下载的 Hip 文件
– 解释核心概念的图形
并且不要忘记综合搜索功能 – 忘记什么是“速度场”。曾是?只需搜索它,就会显示有关它的视频。这不应该是您学习的唯一课程,而是第一门课程 – 让我成为您穿越胡迪尼疯狂世界的向导!
此外,内容量也增长了很多:超过 60 小时的内容以及许多示例(并且还在不断增长……)。
这适合 3D 初学者吗?不,我建议拥有 3D 软件包(Maya / 3DSMax / Cinema4D / Blender)的经验,最好是 Nuke。
因此,您应该具备有关渲染和合成的基本知识,最好具有基于 Node 的程序的经验。我几乎不会涵盖这些领域。 Houdini 不应该是您的第一个 3D 程序。工作流程完全不同,要了解您应该使用“正常”工作流程的原因和方式,请参阅之前的3D节目。
涵盖哪些主题?哪些不是?不,我不会涵盖“一切”。这毫无意义,而且会让你和我不知所措。我介绍的是 FX TD 的常见工作流程,而不是 CFX、动画或 Rigging。所以让我给您一个列表
涵盖
– 基础知识/SOP(程序建模)
– ROPS/Mantra(渲染基础知识)
– POP(粒子模拟)
– 牛皮纸(布料/软体模拟)
– RBD(刚体模拟、破坏 FX)
– FLIP(流体模拟)
– Pyro(烟雾/火焰/爆炸模拟)
不包括
– 人群
– 地形(景观生成)
– 头发/毛皮/羽毛
– COP(2D 合成)
– CHOP(波形修改,如音频)
– 绑定(KineFX)
– 动画工具 – 复杂的着色/渲染
Christian Bohm | Duration: 70+ h | Video: H264 1920×1080 | Audio: AAC 48 kHz 2ch | 28,4 GB | Language: English
So what’s so great about your course, heh? Well, for one I cover the whole range of Houdini (or at least the most important bits), so you’re not just buying into one topic. I cover standard cases of POPs, FLIP, RBDs and PYRO. So while you certainly don’t know everything after the course (good luck with that idea), you know enough to understand the context of everything else out there. Also the course is not just a bunch of videos: It’s a learning platform. Most videos have one or more of the following
– Links to other resources
– Hip-Files to download
– Graphics explaining the core concepts
And don’t forget the comprehensive Search Function – forgot what a “velocity field” was? Just search it and the video about it shows up. It’s not supposed to be the only course you take, but the first one – let me be your guide through the crazy world of Houdini!
Also the amount of content has grown quite a lot: over 60 hours of content with many examples (And growing…).
Is this for complete beginners in 3D? No, I recommend to have experience in a 3D package ( Maya / 3DSMax / Cinema4D / Blender) and ideally Nuke.
So you should have basic knowledge about rendering and compositing, ideally with experience in Node based programs. I will barely cover these areas. Houdini should not be your first 3D program. The workflows are quite different and to understand the why and how you should have worked with a “normal” 3D program before.
Which topics are covered? Which aren’t? No, I’m not covering “everything”. That wouldn’t makes sense and would overwhelm you and me. I am covering the common workflows of an FX TD, not CFX, nor Animation or Rigging.So let me give you a list
Covered
– Fundamentals / SOPs (Procedural modeling)
– ROPS/Mantra (Basics of Rendering)
– POPs (Particle simulations)
– Vellum (Cloth/soft body simulations)
– RBDs (Rigid body simulations, destruction FX)
– FLIP (Fluid simulations)
– Pyro (Smoke/Fire/Explosion simulations)
Not covered
– Crowds
– Terrain (Landscape generation)
– Hair/Fur/Feathers
– COPs (2D Compositing)
– CHOPs (Wave modification, like Audio)
– Rigging (KineFX)
– Animation tools – complex shading/rendering

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