
介绍应用于简单对象和场景的绑定原理。为了实现任何 3D 动画,装配工(角色技术总监)需要一个完整的角色或道具模型,并使用本课程中学到的概念为其变形和动作做好准备。装配工将骨骼(关节)插入角色并完善形状和控制系统,以便角色可以行动。学生学习基本的绑定概念,包括层次结构、约束、蒙皮、混合形状、连接、关节、方向、逆运动学、表达式、数学节点、X 射线、曲线控制、自定义属性、集、设置驱动关键点和超图连接。
AnimSchool – Introduction to Rigging with Mat Isler 2023
Info:
An introduction to the principles of rigging, applied to simple objects and scenarios. In order for any 3D animation to happen, riggers (Character Technical Directors) take a completed character or prop model and use the concepts learned in this class to prepare it for deformation and action. Riggers insert bones (joints) into the character and refine the shapes and control systems so the character can act. Students learn basic rigging concepts including hierarchies, constraints, skinning, blendshapes, connections, joints, orientation, inverse kinematics, expressions, math nodes, xray, curve controls, custom attributes, sets, Set Driven Keys, and hypergraph connections.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/45634.html