
在动画中,您必须先步行才能跑步,因为学习制作步行循环动画可以确保您掌握继续拍摄其他类型镜头的知识。
在动画基础知识中,您将学习 3D 角色动画的基本原理以及如何将它们应用到简单的形状。这将为您以后需要制作复杂角色和对话镜头的动画时打下坚实的基础。您在本课程中将学到的最重要的事情是如何传达情感(即使是使用最简单的字符)。
在角色动画之旅开始时,您将了解动画的 12 条原则,并通过掌握动画基础知识为您的其余技能奠定基础。在本课程中,您将
• 了解动画的 12 条基本原理以及如何应用它们
• 制作经典的弹跳球动画,同时展示适当的重量和时间,这个看似简单的练习将为您未来的所有工作提供信息
• 学习高效的动画工作流程,包括如何规划和完善您的镜头
• 制作简单直接的“普通”步行循环动画
• 创建风格化的步行循环以展示个性和情感
• 学习创建清晰的姿势,甚至在角色开始说话之前就可以传达情感
Martin Hopkins (et al.) | Duration: 10:11 h | Video: H264 1280×720 | Audio: AAC 48 kHz 2ch | 8,69 GB | Language: English
EVERY ANIMATION CAREER STARTS WITH A WALK CYCLE
In animation, you must walk before you can run because learning to animate a walk cycle ensures that you have the knowledge to move on to other types of shots.
In Animation Basics, you’ll learn the founding principles of 3D character animation and how to apply them to simple shapes. This will give you a solid foundation for later on when you need to animate complex characters and dialogue shots. The most important thing you will learn in this course is how to convey emotion (using even the simplest of characters).
At the beginning of your character animation journey you’ll be introduced to the 12 Principles of Animation and you’ll lay the groundwork for the rest of your skills by mastering animation basics. In this course you will
• Understand the fundamental 12 Principles of Animation and how to apply them
• Animate the classic bouncing ball while demonstrating proper weight and timing, a seemingly simple exercise that will inform all your future work
• Learn efficient animation workflows, including how to block out and refine your shots
• Animate a simple and straightforward “vanilla” walk cycle
• Create a stylized walk cycle to showcase personality and emotion
• Learn to create clear poses that convey emotion even before your character begins to speak
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