Chaos V-Ray 6.10.00 for Cinema 4D

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Chaos 发布了 V-Ray 6 for Cinema 4D。渲染器最新主要版本的新功能包括 V-Ray Enmesh,Chaos 的系统,用于在不实例化的情况下在对象表面重复几何体,以及 V-Ray Sky 中的程序云。

V-Ray Decal可以将任何东西投射到任何表面上,从 3D 贴纸和标签到风化元素,如裂缝、污渍和划痕,只需点击几下。贴花可以倾斜应用,无需额外的 UVW 工作或干扰底层材料,为艺术家的工作提供更多的创作自由。当用户想要更逼真时,还可以使用位移设置。
VRayEnmesh是一个新系统,它以最节省内存的方式在物体表面重复几何体。借助 Enmesh,艺术家们可以开始像处理纹理一样处理几何体,创建面板、栅栏和织物等图案,为他们的特写做好准备。Enmesh 非常容易占用内存,用户可以毫不妥协地向场景中添加数十亿个多边形。
程序云已添加到 V-Ray 太阳和天空系统,无需满足于静态 HDR 或万里无云的天空。艺术家现在可以自定义他们的场景,在制作动画时充分利用光线追踪照明、地面阴影和体积效果。

其他更新包括:

–粒子渲染支持——根据大小、速度和颜色等不同参数快速渲染粒子。现在可以更轻松地创建各种效果 – 从飞溅和泡沫到气泡和火花。
– ACEScg 支持——通过行业标准的 ACEScg 颜色编码系统获得更广泛的调色板,并自动调整纹理、色散、太阳和天空以及光温。
– Finite Dome Light – 使用 V-Ray Dome Light 新的、更灵活的地面投影功能微调产品设计/HDRI 渲染的比例和深度。
– IPR中的Light Cache– V-Ray 的交互式生产渲染器 (IPR) 的输出现在与生产渲染器相同,因此团队可以立即做出更好的决策。
–更好的反射——随着新的能量补偿更新,粗糙的金属和表面看起来更加逼真。
–更好的半透明材料——使用 V-Ray 材料的新照明模式更快地渲染磨砂玻璃和大理石。
–薄膜材料——新的薄膜层已添加到 V-Ray 材料中,可以轻松创建彩虹色材料,如肥皂泡和漏油。
–全景查看器– 现在可以在 V-Ray 帧缓冲区 (VFB) 中探索和编辑全景图,而无需第三方工具。
–构图指南——一个新的比例层使得在视觉指南(如三分法则和黄金螺旋)的帮助下轻松选择正确的相机角度。
– VFB IPR 选择——材质、对象和焦点现在都可以在渲染时选择,只需单击鼠标即可。

V-Ray for Cinema 4D将逼真的 3D 渲染行业标准技术交到 Cinema 4D 艺术家和设计师手中。凭借智能工具和强大的渲染功能,Chaos V-Ray 将速度和创意控制相结合,非常适合任何项目。

Chaos 发布了 V-Ray 6 for Cinema 4D。渲染器最新主要版本的新功能包括 V-Ray Enmesh,Chaos 的系统,用于在不实例化的情况下在对象表面重复几何体,以及 V-Ray Sky 中的程序云。

Cinema 4D 版本的独特变化包括将现有 V-Ray 材质转换为新 V-Ray 节点材质的选项,并支持渲染粒子,包括 X-Particles 生成的粒子。

Chaos V-Ray 6.x for Cinema 4D | 2.5 Gb

Chaos has released V-Ray 6 for Cinema 4D. New features in the latest major version of the renderer include V-Ray Enmesh, Chaos’s system for repeating geometry across the surface of an object without instancing, and procedural clouds in V-Ray Sky.

V-Ray Decal can project anything, from 3D stickers and labels to weathering elements like cracks, stains and scratches, onto any surface — all in a few clicks. Decals can be applied at angle, without extra UVW work or disturbing the underlying materials, giving artists more creative freedom in their work. A displacement setting is also available for when users want even more realism.
VRayEnmesh is a new system that repeats geometry across the surface of an object in the most memory-efficient way possible. With Enmesh, artists can start treating geometry like a texture, creating patterns like panels, fences and fabrics that are ready for their close-up. Enmesh is so easy on the memory, users can add billions of polygons to a scene without compromise.
Procedural Clouds have been added to the V-Ray Sun and Sky system, removing the need to settle for a static HDR or a cloudless sky. Artists can now customize their scenes, taking full advantage of ray-traced lighting, ground shadows and volumetric effects as they animate.

Additional Updates Include:

– Particle rendering support – Quickly render particles based on different parameters such as size, speed and color. It’s now easier to create a wide variety of effects – from splashes and foam to bubbles and sparks.
– ACEScg Support – Gain a wider color palette with an industry-standard ACEScg color-encoding system, complete with automatic adjustments for textures, dispersion, sun & sky and light temperature.
– Finite Dome Light – Fine-tune the scale and depth of your product designs/HDRI renders with the V-Ray Dome Light’s new, more flexible ground projection capabilities.
– Light Cache in IPR – The output of V-Ray’s Interactive Production Renderer (IPR) is now identical to the production renderer, so teams can make better decisions in the moment.
– Better Reflections – With the new energy compensation updates, rough metals and surfaces will look even more realistic.
– Better Translucent Materials – Render frosted glass and marble faster with the V-Ray Material’s new illumination mode.
– Thin-Film Materials – A new thin-film layer has been added to the V-Ray Material, making it easy to create iridescent materials like soap bubbles and oil spills.
– Panorama Viewer – Panoramas can now be explored and edited in the V-Ray Frame Buffer (VFB), without the need for third-party tools.
– Composition Guides – A new proportions layer makes it easy to pick the right camera angle with the help of visual guides like the rule of thirds and the golden spiral.
– VFB IPR Selections – Materials, objects and focal points can now all be selected while rendering, with a simple mouse click.

V-Ray for Cinema 4D puts industry-standard technology for photorealistic 3D rendering into the hands of Cinema 4D artists and designers. With smart tools and powerful rendering capabilities, Chaos V-Ray’s combination of speed and creative control is perfect for any project.

Chaos has released V-Ray 6 for Cinema 4D. New features in the latest major version of the renderer include V-Ray Enmesh, Chaos’s system for repeating geometry across the surface of an object without instancing, and procedural clouds in V-Ray Sky.

Changes unique to the Cinema 4D edition include the option to convert existing V-Ray materials to the new V-Ray Node materials and support for rendering particles, including those generated by X-Particles.

V-Ray 6 for Cinema 4D packs in powerful, new tools that will empower you to free your imagination and bring even your boldest ideas to life.
Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photorealistic imagery and animation for architecture, design, and visual effects. Chaos Group’s award-winning physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company’s research and development in ray-traced rendering, cloud computing and real-time ray tracing is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Prague, Seoul, and Tokyo.

Product: Chaos Group V-Ray 6
Version: 6.x for Cinema 4D
Supported Architectures: x64
Website Home Page : http://www.chaosgroup.com
Languages Supported: english
System Requirements: Windows *
Size: 2.5 Gb

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