
本周您将了解:从传统制作过渡到虚幻引擎、音序器简介、动画简介、FBX 摄取、控制装置简介和动画制作工作流程。演讲嘉宾 John Fielding、Shazzy Angulo、Miguel Ortega & Tran Ma、Greg Richardson 和 Tony Bowren 也分享了他们的技艺。
讲义:
1. 音序器简介
了解使用虚幻引擎的电影创作工具 Sequencer 的基础知识。
2. 动画简介
了解在虚幻引擎 5 中使用动画创建实时和线性媒体的基础知识。了解动画子编辑器、动画蓝图、音序器以及如何“烘焙”动画的概述。
3. 演讲嘉宾:John Fielding-在引擎中过渡到动画
Epic Games 高级动画师 John Fielding 加入联谊会讨论在虚幻引擎中过渡到动画
4. 作为独立动画创作者最大限度地发挥虚幻引擎的作用
Wildbrain Animation 的虚幻引擎主管 Shazzy Angulo 分享了她的 Mitzy Makes It 工作流程。
5.FBX 摄取
FBX 是将模型导入虚幻引擎的最常见方式,在一次构建一个资产时效果很好。了解如何应用使用 FBX 导入静态网格体文件的基础知识。涵盖的其他主题包括系统单位转换、枢轴点、碰撞、LOD 等。
6. 控制装置简介
基于您的音序器和动画知识,使用 Control Rig 为骨架网格物体制作动画,并对其设置关键帧,从而仅使用虚幻引擎中的工具创建全新的动画。
7. 演讲嘉宾:Tony Bowren – 动画虚拟摄像机,vCam 101
Epic Games 解决方案架构师 Tony Bowren 加入联谊会,分享有关将 vCam 添加到动画管道的信息
8. 动画制作流程
了解 Sequencer 中的其他功能,探索组织结构,并通过应用新的动画制作工作流程来利用 Sequencer 的动画编辑功能。
Project Files Included MP4
Title: Epic Games – Animation Fellowship Week 1
Info:
Welcome to Week 1 of the Unreal Fellowship: Animation!
This week you’ll learn about: Transitioning from Legacy Production to Unreal Engine, Introduction to Sequencer, Introduction to Animation, FBX Ingestion, Introduction to Control Rig, and Animation Production Workflows. Also guest speakers John Fielding, Shazzy Angulo, Miguel Ortega & Tran Ma, Greg Richardson, and Tony Bowren share about their craft.
Lections:
1. Introduction to Sequencer
Learn the basics of working with Unreal Engine’s cinematic creation tool, Sequencer.
2. Introduction to Animation
Learn the basics of using animation to create real-time and linear media in Unreal Engine 5. Get an overview of the animation sub-editors, animation Blueprints, Sequencer, and how to “bake out” your animation.
3. Guest Speaker: John Fielding- Transitioning to Animation in Engine
John Fielding, Senior Animator at Epic Games, joins the Fellowship to talk about transitioning to animation in Unreal Engine
4. Maximizing Unreal Engine as an Indie Animation Creator
Shazzy Angulo, Unreal Engine Supervisor at Wildbrain Animation shares her workflow for Mitzy Makes It.
5. FBX Ingestion
FBX is the most common way of importing models into Unreal Engine and works well when building assets one at a time. Learn how to apply the basics of Static Mesh file import using FBX. Additional topics covered include System Units conversion, Pivot Points, Collisions, LODs and more.
6. Introduction to Control Rig
Building on your sequencer and animation knowledge to animate a skeletal mesh using Control Rig, and keyframe it to create entirely new animations using only tools within Unreal Engine.
7. Guest Speaker: Tony Bowren- Virtual Cameras for Animation, vCam 101
Tony Bowren, Solution Architect at Epic Games, joins the Fellowship to share about adding vCam to your animation pipeline
8. Animation Production Workflows
Learn about additional features in Sequencer, explore organization structures, and utilize Sequencer’s animation editing capabilities through the application of new animation production workflows.
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