
学习设置和使用管道工具来帮助管理您的索具和纹理资产。我们设置了非常通用的 Dcc 应用程序Blender以使用烘焙和索具功能。然后我们设置 Quixel Mixer 和 Quixel Bridge 来纹理资产。游戏引擎将成为令人难以置信的强大虚幻引擎。我们着眼于链接管道中的每个应用程序,使资产导出成为一键操作。Send To Unreal 附加组件用于直接从 Blender 导出到引擎中。使用引擎中可用的工具在虚幻引擎中设置资产。进入引擎后,我们通过在蓝图中添加功能进行游戏测试。虚幻引擎蓝图是使用我们导入的资产进行迭代和游戏测试的好方法。本课程是一种实用的学习方法,可为您提供设置和使用这些强大工具的经验。该课程提供了精心录制的全面讲座,因此学生可以轻松地跟随并完成项目。
课程内容:
- 在 Blender 中绑定车辆资产
- 烘焙用于 Quixel Mixer 的颜色图
- 导出前检查
- 应用程序的设置(Blender、Quixel Mixer、Bridge 和 Unreal Engine)
- 发送到虚幻插件的设置
- 引擎内的资产导入和设置
- 使用蓝图进行游戏测试
本课程适用于谁
对资产创建过程感兴趣的开发人员
对游戏开发充满好奇的学生
你会学到什么:
如何设置和使用资产创建管道工具。(Blender, Quixel Mixer & Bridge, Unreal Engine)
使用 DCC 应用程序混合器准备资产
直接导入到虚幻引擎
使用蓝图在虚幻引擎中测试游戏资产
要求
运行 Blender 和 Unreal Engine 的兼容计算机
Github 和 Epic Games 帐户(这些可以在课程中设置)
Start Developing Games with a Solid Workflow
What you’ll learn:
How to Setup and use the Asset Creation Pipeline Tools. (Blender, Quixel Mixer & Bridge, Unreal Engine)
Asset Preparation with the DCC Application Blender
Direct Import to Unreal Engine
Game Test Assets within Unreal Engine Using Blueprints
Requirements
Compatible Computer to Run Blender and Unreal Engine
Github and Epic Games Account (These can be setup during the course)
Description
Learn To Setup And Use The Pipeline Tools To Help Manage Your Assets For Rigging And Texturing. We Setup The Very Versatile Dcc Application Blender To Use The Baking And Rigging Functionality. Then We Setup Quixel Mixer & Quixel Bridge To Texture The Assets. The Game Engine Will Be The Incredibly Powerful Unreal Engine. We Look At Linking Each Application In The Pipeline To Make Asset Export A One Click Action. The Send To Unreal Add-On Is Used To Export Directly From Blender Into The Engine. The Assets Are Setup In Unreal Engine Using The Tools Available With In The Engine. Once Inside The Engine We Game Test By Adding Functionality In Blueprints. Unreal Engines Blueprints Are A Great Way To Iterate And Play Test Your Game Using The Assets We Imported. This Course Is A Practical Approach To Learning To Give You The Experience To Setup And Use These Powerful Tools. The Course Offers A Comprehensive Range Of Lectures Carefully Recorded So Students Can Easily Follow Along And Complete The Project.
What The Course Covers:
Rigging The Vehicle Asset In Blender
Baking A Colour Map For Use In Quixel Mixer
Pre Export Checks
Setup Of The Applications (Blender, Quixel Mixer, Bridge & Unreal Engine)
Setup Of The Send To Unreal Add-On
Asset Import & Setup Within The Engine
Game Testing Using Blueprints
Who this course is for
Developers interested in the Asset Creation Process
Students curious about Game Development
3D_Game_Design___Creation_Tools.part1.rar – 500.0 MB
3D_Game_Design___Creation_Tools.part2.rar – 500.0 MB
3D_Game_Design___Creation_Tools.part3.rar – 500.0 MB
3D_Game_Design___Creation_Tools.part4.rar – 345.8 MB
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