
你将学到什么
本课程将介绍如何在 Blender 中使用不同的技术来创建逼真的材质,以掩盖边缘、沾染灰尘的地方等内容。
要求
您应该对如何使用 Blender 有一些基本的了解。
描述
这是一个你可以在 Youtube 我的频道“Blender Insight”上免费获得的课程(因为它是一开始的请求),在这里我将通过一个可靠的工作流程介绍如何使用 Blender 的不同技术来创建逼真的东西当涉及到不使用任何外部图像的材料时。如果你决定在 Udemy 上购买它仍然……如果你不想自己完成所有步骤,你会直接获得完成的结果(混合文件)并且而只是“快进”以查看关键技术。我也更愿意回答您可能遇到的任何问题,您也可以避免 Youtube 上的所有广告……并且您支持我,以便我可以继续制作这些课程:)!选择完全取决于您,我是如果你喜欢我教的东西并学习一些关于材料的东西,那就太高兴了:注意!这不是我的大型“材料大师”课程,所以在这里我只展示了我在那里经历的一小部分……但它至少是如何思考和使用材料的一个良好开端:)。
Last updated 1/2021
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.76 GB | Duration: 7h 3m
The decay of one good looking lantern.
The decay of one good looking lantern.
What you’ll learn
This course will go through how you create a realistic material using different techniques in Blender to mask out things like edges, places to get dirt and dust on.
Requirements
You should have some basic knowledge on how to use Blender.
Description
This is a course that you can get free (since it was a request from the beginning) on Youtube on my channel “Blender Insight” and here I go through a solid workflow on how to use Blender’s different techniques to be able to create something realistic when it comes to material without using any external images.If you decide to buy it here on Udemy still… you get the finished result (blend file) directly if you don’t want to go through all the steps by your self and instead merely do a “fast forward” to see the key techniques. I’m also more available to answer any questions you may have and you also avoid all the advertising on Youtube…and you support me so I can continue making these courses :)!The choice is completely up to you and I’m just happy if you like what I teach and learn some stuff about material :D.NB! This is not my big “material guru” course, so here I only shows a fraction what I go through there… but it’s a least a good start on how to think and work with material :).
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Preparation and Color
Lecture 2 Preparation
Lecture 3 Color
Section 3: Glass and Metal
Lecture 4 Glass and Metal
Section 4: Floor and Compositing
Lecture 5 Floor and Compositing
Section 5: Node groups
Lecture 6 Node Groups
Section 6: Vertex Paint
Lecture 7 Vertex Paint
Section 7: Ambient Occlusion
Lecture 8 Ambient Occlusion
Section 8: Pointiness and Normal
Lecture 9 Pointiness and Normal
Section 9: Texture Paint
Lecture 10 Texture Paint
Section 10: Adding Dust
Lecture 11 Adding Dust
Section 11: Adding Dirt
Lecture 12 Adding Dirt
Section 12: Wear on Edges
Lecture 13 Wear on edges
Section 13: Scratches
Lecture 14 Scratches
Section 14: Cleaning
Lecture 15 Cleaning part 1
Lecture 16 Cleaning part 2
Section 15: Fuel
Lecture 17 Fuel
Section 16: Rust
Lecture 18 Rust Mask
Lecture 19 Adding actual rust
Lecture 20 Adding the rust on metal parts
Section 17: Finishing Glass
Lecture 21 Finishing glass
Section 18: Finish all!
Lecture 22 Last touch
Lecture 23 Wrapping it up
This is a course for those interested in learning the complete workflow from scratch to final material.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/41079.html