
本课程是为室内设计师创建的,特别是那些正在开始寻找工作方法以及如何为他们的渲染获得照片级真实感的室内设计师,就像逐步实践重建真实室内项目的一部分,现代生活,使用 3ds Max 和 Vray。
本课程将遵循真实的项目顺序,以模拟室内设计师的工作过程,当室内设计师旨在在他们的渲染中获得照片级真实感时通常出现的主要问题与尽可能接近细节以及他们看起来如何相关联与现实相比,真实饰面材料在现实生活中的应用和布置方式以及我们在图像中模拟的方式是影响我们试图获得的真实感外观的主要因素之一,这就是为什么我们将主要关注关于增强细节以获得所需的真实感。
首先,我们将从几乎出现在每个室内项目中的主要饰面材料开始,例如瓷砖,我们将分析如何调整它们的设置以获得真正的瓷砖外观。
下面我们就来分析一下仿木地板的饰面,以及获得真木结构和随机凹凸光泽度的方法。木材不仅用于我们的地板,我们还将使用与现代风格相关的装饰性木板和元素,我们的家具需要中密度纤维板或我们所说的 MDF 板。首先,我们将使用我们的计划使用倒角边缘以精确尺寸建模,这将增加它们的真实感,我们还将学习如何调整家具设置,尽管使用标准设置要容易得多,但我们将使用高级设置来模拟更多该材料的逼真外观。
在我们完成室内工程建筑部分更常见的硬表面之后,我们将转到织物等柔软饰面,当然我们将从窗帘开始,它们存在于每个室内,正如有人所说的“窗帘”装扮房间”,它们让整个室内充满居家舒适的温暖触感以及我们项目中出现的其他面料,主要重点必须放在增强它们的逼真外观上,这样我们就可以在渲染中直观地展示温暖的家效果存在。通常当初学者不增加他们的真实感时,图像看起来冷酷和粗糙,不精致,但室内设计师的目标是创造那种温暖的居家舒适效果,一个我们渴望找到自己的地方。
我们将开始,顺便说一句,我们将为每种材料做这个,不仅仅是织物,通过简单的测试,我们将升级材料的外观,这样我们就可以了解我们如何调整和达到高级外观的主要原则(所有纹理, 我们在此场景中使用的 3d 模型和材料将被附加)。
例如,对于面料,我将附上一个用于我的室内项目的专业无缝面料库,您将能够根据您在未来特定项目中使用的颜色,更改和调整具有相同逼真外观的任何纹理。
当然我们不能忘记我们的沙发,我们将使用丝绒材料,首先我们将创建一个测试来创建这种高级材料,了解我们如何控制丝绒外观效果,然后我们将它应用于我们项目中的模型和我们将调整它作为最后的润色以获得我们想要的效果深度。
此外,虽然它是施工的一部分,并且在真正的改造过程中它是在第一阶段完成的,但我们将对天花板进行建模,最后对其进行建模以便我们可以轻松浏览我们的场景,我们将使用现成的计划和精确的尺寸和我们将在这个项目中使用磁性光轨。顺便说一下,它是我们图像中一半的现实主义。
我们必须将灯光调整得尽可能接近现实和室内标准,这样我们才能非常接近地模拟相同的灯光外观,换句话说,就像它们在我们真实室内的样子一样。
我们将使用我们的渲染工具来调整并最终检查每一盏灯,顺便说一下,这对初学者来说是个大问题,他们通常不会根据整体灯光位置的层次结构来控制所有强度,因此灯光问题是因为我们获得了不自然的对比而被带到前面,这样我们就会失去我们的现实效果,无论我们的材料是否设置正确。光线和材料必须保持平衡。
最后,我们将在 photoshop 中分析我们的渲染设置和后期制作。为了获得室内设计的专业水平,我们必须至少完成一次真正的室内项目,以获得从头到尾如何行动的经验,使用现成的结构化示例更容易达到该技术水平.
Duration 5h 17m Project Files Included MP4
Modeling realistic living in 3ds max
Info:
step by step practice based on a real project
What you’ll learn
how to model a realistic living in 3ds max and Vray based on a real project practice
this course follows a real project order in order to simulate the working process of an interior designer – like a step by step practice
course was created for interior designers, as a working method for interior designers, teaching how to obtain photorealism in their renders
explains the interior designer’s job based on a ready structured example
not necessary linked to other parts of the full course
this is the practice part from the full 3ds max course
Requirements
course is intended for medium level although – beginners are welcome – it is a very fast way for them to learn interior designer’s job
computer with 3ds max and Vray
Description
This course was created for interior designers, especially for those who are and their start and seek a working method and how to obtain photorealism for their renders, like a step by step practice of recreating a part of a real interior project, a modern living, using 3ds Max and Vray.
This course will follow a real project order in order to simulate the working process of an interior designer, the main questions that usually appear when interior designers aim to obtain photorealism in their renders are linked to approaching details as much as possible to how they look in renders compared to reality, the way how real finish materials are applied and arranged in real life and how close we simulate that in our images is one of the main factors that influence the appearance of realism we try to obtain, that’s why we will focus mainly on enhancing details to obtain desired photorealism.
First, we will start with the main finish materials that are present almost in every interior project, like tiles, we will analyze how we can adjust their settings so we can obtain real tiles appearance.
Next, we will analyze floor finish like wood and the way to obtain real wood structure and random bump and glossiness. Wood will be used not only on our floors, but also we will use decorative wood panels and elements that are linked to modern style, we will need for that Medium Density Fiberboard or what we call MDF Board, for our furniture. First we will use our plans to model with exact dimensions them using chamfered edges this will increase their realism and we will also learn how to adjust furniture settings although it’s a lot easier to use standard settings, but we will use advanced settings to simulate a more realistic appearance of that material.
After we will finish with the hard surfaces that are more common to construction part of the interior project, we will pass to soft finishes like fabrics, we will start of course with the curtains, they are present in every interior and as someone said “curtains dresses the room”, they fill the whole interior with warm touch of home comfort as well as other fabrics that are present in our project and the main focus must be on enhancing their realistic appearance so we can show visually in our renders that the warm home effect is present. Usually when beginners don’t increase their realism the images look cold and crude, not refined, but an interior designer’s goal is to create that warm home comfort effect, a place where we desire to find ourselves.
We will start, by the way we will do this for every material, not only for fabrics, with simple tests, where we will upgrade the material appearance so we can understand the main principle how we adjust and reach that advanced look (all the textures, 3d models and materials we use in this scene will be attached).
For example for fabrics, I will attach a pro seamless fabrics library I’m using for my interior projects and you will be able to change and to adjust any texture with the same realistic appearance depending what colors you use for a specific future project.
Of course we cannot forget about our sofa, we will use velour material, first we will create a test to create that advanced material, understand how we can control the velour appearance effect, after that we will apply it on our model in our project and we will adjust it as a final touch to obtain the desired deepness for our effect.
Further, although it’s a part of construction and in real remodeling process it’s done in the first stages, we will model our ceiling, we model it in the end so we can easy navigate through our scene, we will use ready plans and exact dimensions and we will use for this project magnetic light tracks. Light by the way, it’s half of realism in our images.
We have to adjust our lights as close as possible to reality and interior standards, so we can obtain a very close simulation of the same lights appearance, in other words same as they would look like in our real interior.
We will use our render tools to adjust and finally to check every light apart, by the way this is a big problem for beginners, they don’t control usually all the intensities according their hierarchy in the overall light position, thus the light issues are brought in front because of the unnatural contrast we obtain and in that way we can lose our realistic effect, no matter if our materials are set right. Light and materials must be in a balance.
Finally, we will analyze our render settings and post production in photoshop. To gain a pro level in interior design we have to complete at least one time a real interior project in order to obtain experience of how to act from the start to the end and it’s a lot easier to force that technical level using a ready structured example.
Who this course is for:
3ds max + Vray users
interior designers
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