Advanced Scene Creation For Games

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说明

你想用游戏的新方法制作一个黑暗和喜怒无常的场景吗?

那么欢迎大家来到 Nexttut education 的 Winter Scene Creation For Games。

关于我:

我叫 Arash Aref,担任环境艺术讲师已有一段时间了。我教过很多学生如何为游戏制作美术;特别是在环境艺术领域。

在本课程结束时,您将能够:

  • 使用新方法和工作流程为游戏创建黑暗和喜怒无常的环境
  • 通过查看参考资料并结合您自己的想法,在无概念艺术的情况下创造一个环境
  • 使用模块化、顶点混合、贴花以获得最多样化
  • 把英雄道具和次要道具区分开来,学会在什么地方牺牲品质来节省时间和精力;并将其花在其他地方。

你将学到什么:

  • 如何规划环境艺术作品
  • 进行封锁以确保想法正确运作
  • 什么时候抢道具,在哪里放细节
  • 如何在 Zbrush 中雕刻环境
  • 为游戏制作主材料
  • 如何设置简单而有效的 Niagara 粒子来为场景添加运动

课程项目概览:

我们将首先查看参考资料,在这种情况下我们没有实际的概念艺术。因此,我们根据现有照片创建一个情绪板,然后在脑海中将它们组合起来以了解最终产品。然后,为了确保这个想法能够奏效,我们将设置一个场景块,以了解环境的规模、构成和概率。然后我们将开始生成艺术来替换 blcokout,我们以迭代的方式进行,我们不会一口气做任何事情;而是我们分多个步骤进行。我们将为这个项目创建很多道具和纹理,我们了解哪些道具更重要,为什么?当然,在某些道具上牺牲质量以节省时间和精力用于另一个更重要的道具。我们专注于材料创建以及如何重复使用相同的材​​料并在多个场景中为多个用例更改它。我们将学习如何设置模块化环境以及如何通过使用顶点混合贴花和设置装饰道具来清除重复。游戏都是为了性能而节省,因此我们将学习一些简单的技术来提高工作效率。最后,将有一些与 VFX 和灯光相关的内容。

本课程适合谁?

  • 我为中级 3d 环境艺术学生设计了这门课程,他们想要制作漂亮的环境,但他们很难做到,因为他们找不到循序渐进、没有快进、没有跳过的教程。
  • 该课程也适用于想要在 Unreal Engine 5、Blender、Substance 3D Designer、Substance 3D Painter 和 Zbrush 中加快工作流程并提高创建环境技能的艺术家。

谁不是本课程的理想学生?

本课程不是为绝对的初学者设计的。

参加本课程的要求或先决条件是什么?

  • 我希望您对这些软件包有一些基本的经验。
  • 您应该在计算机上安装软件包。

现在加入我:

所以如果你想创造一个真实的环境,那么现在就加入我吧,让你的技能更上一层楼。不要忘记,投资于自己会为你的余生付出代价。希望在课程中见到你。

 

Published 12/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 32.19 GB | Duration: 33h 46m

Dark and moody scene using the new methods for games?

What you’ll learn
How to plan for an Environment Art piece
Make a blockout to ensure that the ideas are working correctly
When to rush for a prop and where to put details
How to sculpt in Zbrush for environments
Making Master Materials for games
How to set to simple yet effective Niagara particles to add motion to the scene

Requirements
I expect you to have some sort of basic experience with Unreal Engine 5, Blender, Substance 3D Designer, Substance 3D Painter and Zbrush.

Description
Do you want to make a dark and moody scene using the new methods for games?Then I welcome you to Nexttut education’s Winter Scene Creation For Games.About Me:My name is Arash Aref and I have been an Environment Art Instructor for a while. I have taught a lot of students how to make art for games; specially in the fields of environment art.By the End Of This Course, You Will Be Able To:Create a Dark and Moody environment for games using the new methods and workflowsMake an environment in a no-concept-art situation, by looking at references and mixing with your own ideasUse Modularity, Vertex Blending, Decals for the most varietyPut a difference between hero props and secondary props, and learn where to sacrifice quality to save time and energy; and spending it on other places.What You Will Learn:How to plan for an Environment Art pieceMake a blockout to ensure that the ideas are working correctlyWhen to rush for a prop and where to put detailsHow to sculpt in Zbrush for environmentsMaking Master Materials for gamesHow to set to simple yet effective Niagara particles to add motion to the sceneCourse Project Overview:We will first start by taking a look at references, in this scenario we do not have an actual concept art. So we create a mood board by existing photos and then combine them in our mind to get a sense of the final product. Then to make sure that the idea is going to work, we will set up a blockout of the scene to get a feeling about the scale, composition and probability of the environment. Then we will start to generate art to replace the blcokout, and we do it in an iterative fashion, we do not make anything in one go; but rather we do it in multiple steps. We are going to create a lot of props and textures for this project, and we learn which props are more important and why? And of course where to sacrifice quality on some props to put that saved time and energy for another more important prop. We have a focus on material creation and how to reuse the same material and changing it in multiple scenarios for multiple use cases. We will learn about setting up a modular environment and how to clear the repetition by using vertex blending decals and set dressing props. And games are all about saving for performance, so we are going to learn some simple techniques to work more efficiently. Finally, there is going to be some content relative to the VFX and lighting.Who is This Course For?I have designed this course for intermediate 3d environment art students, who want to make beautiful looking environments, but they struggle to get it because they don’t find a tutorial which is a step by step, no fast-forward, no skip.The course is also for artists who want to speed up their workflow in Unreal Engine 5, Blender, Substance 3D Designer, Substance 3D Painter and Zbrush and improve their skill in creating an environment.Who is Not The Ideal Student For This Course?This course is not designed for absolute beginners.What Are The Requirements Or Prerequisites For Taking This Course?I expect you to have some sort of basic experience with these software packages.You should have the software packages installed on your computer.Join Me Now:So if you want to make a realistic environment, then join me now, and take your skills to the next level. Don’t forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.

Overview
Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Download Project Files

Lecture 3 Road Map For This Project

Lecture 4 Landscape In Gaea

Lecture 5 Rough Blockout

Lecture 6 Gas Station Modularity

Lecture 7 Finishing Modularity

Lecture 8 Blockout Lighting

Section 2: Gas Station

Lecture 9 Control Room Modularity

Lecture 10 Finishing Modular Blockout

Lecture 11 Plaster Height Big Shapes

Lecture 12 Plaster Height Mid Shapes

Lecture 13 Plaster Base Color

Lecture 14 Test Plaster Mat In UE5

Lecture 15 Brick Height Big Shapes

Lecture 16 Brick Mortar Height

Lecture 17 Brick Base Color

Lecture 18 Shop Crown Modeling

Lecture 19 Texture The Crown

Lecture 20 Rolling Shutter Modeling

Lecture 21 Rolling Shutter Texture

Lecture 22 Door And Windows

Lecture 23 Baking Door And Windows

Lecture 24 Texture Door And Windows

Lecture 25 Check The Results In UE5

Lecture 26 Walkway And Intro To Zbrush

Lecture 27 Walkway HighPoly Sculpt

Lecture 28 Unwrap And Bake Walkway

Lecture 29 Texture The Walkway

Lecture 30 Blockout Modular Station

Lecture 31 Unwrap And Bake Station Kit

Lecture 32 Texture The Station Kit

Lecture 33 Snow Material

Lecture 34 Mud Material Height

Lecture 35 Mud Material Color

Lecture 36 Road Material Height

Lecture 37 Road Material Vertical Line

Lecture 38 Road Material Color

Lecture 39 Master Material Creation

Lecture 40 Second Material Creation

Lecture 41 Vertex Blend Setup

Lecture 42 Material Overall Noise

Lecture 43 Prop Master Material

Lecture 44 Prop Material Dirt

Lecture 45 Landscape Material

Lecture 46 Nanite Landscape Meshes

Lecture 47 Landscape Spline Road

Lecture 48 Gas Station Yard

Section 3: Secondary Props

Lecture 49 Modeling Modular Pipes

Lecture 50 Unwrap And Texture Pipes

Lecture 51 Pipe Kit In UE5

Lecture 52 Chain Link Fence

Lecture 53 Modeling Extra Props

Lecture 54 Emisive Material

Lecture 55 Extra Props Texturing

Lecture 56 Simulating Plastic Bags

Lecture 57 Barrel Simulation

Lecture 58 More Trash Simulation

Lecture 59 Baking Trash Meshes

Lecture 60 Texturing Trash Meshes

Section 4: Hero Prop

Lecture 61 Gas Pump Big Shapes

Lecture 62 Gas Pump Small Shapes

Lecture 63 Gas Pump Finishing Details

Lecture 64 High Poly Gas Pump

Lecture 65 Unwrap And Bake Gas Pump

Lecture 66 Texturing Big Shapes

Lecture 67 Texturing Medium Shapes

Lecture 68 Texturing Emissive Details

Lecture 69 Grime And Dirt

Section 5: Decals – Lighting And VFX

Lecture 70 Crack Decal

Lecture 71 Water Decal

Lecture 72 Edge Decals

Lecture 73 Set Up Scene For Lighting

Lecture 74 Fog Card Material

Lecture 75 Finishing Fog Cards

Lecture 76 Fog Niagara System

Lecture 77 Snow Particles

Lecture 78 Light And Post Process

Section 6: Conclusion

Lecture 79 Thank You

I have designed this course for intermediate 3d environment art students, who want to make beautiful looking environments for games and movies.

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