
了解如何使用 Blender 从头到尾创建军用纳米无人机黑黄蜂
已发布 12/2022
MP4 | 视频:h264、1280×720 | 音频:AAC,44.1 KHz
语言:英语 | 大小:8.92 GB | 时长:11 小时 7 米
你会学到什么
了解如何使用简单的几何体(如长方体和圆柱体)创建复杂的形状
了解如何使用默认建模工具创建硬表面几何体
学习如何使用 HDRI 图像照亮场景
学习如何使用循环进行逼真的渲染 学习
如何控制深度使用简单技巧的场效应
学习如何创建运动模糊以及如何控制快门速度
学习如何在为几何体建模时消除不良阴影
学习如何使用合成器进行后期处理
要求
您需要了解如何使用 Blender 并具备一些基础知识
描述
大家好,欢迎来到我的新课程,如何从头到尾使用 Blender 创建纳米无人机黑黄蜂,在本课程中我们将创建一个完整的项目从头到尾,我将涵盖从设置参考开始的所有步骤图像,直到我们到达最终渲染。
本课程总体上侧重于建模,您将与我一起学习如何创建黑黄蜂的各个部分。
你将学到什么
在本课程中,我们将学习如何使用参考图像创建黑黄蜂,建模部分将是课程的最大部分,在建模部分中,我们将使用很多技术来实现干净良好的锁定 3D 模型,在建模部分,我将讨论很多在建模任何东西时非常重要的工具,你会看到我如何从一个盒子开始使用这些工具创建复杂的东西。
我们将学习如何设置环境并使用 HDRI 图像照亮场景,为材质部分准备场景,在材质部分我们将学习如何创建漂亮逼真的塑料材质以应用于黑黄蜂,我们将学习如何为物体添加贴花并使它们看起来逼真,我们还将学习如何创建碳纤维材料以将其应用于大小转子,创建完所有材料后,我们将为最终渲染准备场景,我将使用 Cycles 渲染场景,我们将设置相机并准备灯光和环境,以实现漂亮的锁定逼真渲染,并添加一些效果,如添加景深效果和运动模糊,使结果看起来更好。
为什么要上这门课
如果您想创建自己的 3D 模型,但不知道如何开始,本课程肯定会对您有所帮助
如果您想创建 3D 模型进行销售,本课程将教您如何使用 Blender 来实现该目标
在本课程中,我将向您展示我使用的所有技术,从简单的几何开始到复杂的几何。
这堂课是给谁的
初学者在学习这门课程时会有些吃力,但我可以说这门课程适合中级和高级。
材料和资源
我将在这个文件中为我将调用的资源(项目文件夹)留下一个部分,您将找到所有必要的资源来与我一起开始旅程。
概述
第 1 节:简介
第一讲简介
第 2 课 002_开始之前
第 3 课 003_开始为黑黄蜂无人机的头部建模
第 4 课 004_头部建模——我们将使用细分曲面
第 5 005 讲_添加更多边并使网格更清晰
第 6 课 006_使用镜像模型并使用循环工具创建侧孔
第 7 007 讲_完成头部建模
第8讲008_从body开始学习bool工具的使用
第 9 课 009_使用 bool 工具创建侧体孔
第 10 课 010_建模身体,添加边缘使形状更清晰。
第 11 011 讲_完成主体并添加镜像修改器
第 12 课 012_拉伸网格侧面的一些面
第 13 课 013_在网格的侧面添加孔
第 14 课 014_完成身体网格并进行一些调整
第 15 015 课_从尾巴部分开始_1
第 16 课 016_添加一些边缘循环并解决一些问题第 2 部分
第 17 课 017_为细分曲面部分准备尾部_3
第 18 课 018_在后转子上工作
第 19 019 课_对尾部进行一些调整
第 20 课 020_完成后转子
第 21 021 课_创建电池座
第 22 022 课_从电池开始
第 23 023 课_创建电池锁
第24024讲_从大转子说起
第 25 025 课_创建转子关节
第 26 026 课_进行一些调整并开始制作羽毛
第 27 027 讲_创建大转子羽毛
第 28 028 课_添加螺丝并通过一些编辑创建条形码底座
第 29 029 课_用 HDRI 图像照亮场景
第 30 030 课_创建第一个材料
第 31 031 课_为主体和转子创建材料
第 32 032 讲_为转子羽毛创建碳纤维材料
第 33 033 课_为后转子创建铬材料
第 34 034 课_创建相机镜头材质和玻璃防护罩
第 35 035 课_为黑黄蜂建立立场
第 36 036 课_展开碳纤维材料并将其添加到支架中
第 37 037 课_添加条形码
第 38 课 038_将对象链接到空容器
第 39 039 课_为黑黄蜂创建简单的装备
第 40 课 040_对小转子添加约束
第 41 041 课_设置环境并使用 Cycles 进行快速渲染
第 42 课 042_固定地面粗糙度并进行另一个渲染
第 43 课 043_添加渐变节点使背景更暗
第 44 044 课_添加运动模糊并制作最终镜头
第 2 部分:项目文件夹
第 45 讲资源
初学者在学习这门课程时会有些吃力,但我可以说这门课程适合中级和高级。
Learn how to create the military nano drone Black Hornet from start to finish using Blender
Published 12/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.92 GB | Duration: 11h 7m
What you’ll learn
Learn how to create complex shapes using simple geometries like a box and cylinders
Learn how to create hard surface geometries using default modeling tools
Learn how to illuminate the scene with HDRI images
Learn how to make nice realistic render using cycles
Learn how to control the depth of field effect using nice easy tricks
Learn how to create motion blur and how to control the shutter speed
Learn how to get rid of the bad shading when you model your geometry
Learn how to use the compositor to make post-processing
Requirements
You need to know how to use Blender with some fundamental knowledge
Description
Hello everyone, welcome to my new course, how to create the nano drone Black Hornet using Blender from start to finish, in this course we will create a complete project from start to finish, I will cover all the steps starting from setting up the reference images until we reach the final render.
This course is in general focusing on modeling, you will learn with me how to create each part of the Black Hornet.
What you will learn
In this course we will learn how to create the Black Hornet using reference images, the modeling section will be the biggest part of the course, in the modeling section there are a lot of techniques we will use to achieve a clean good locking 3D model, in the modeling section I will talk about a lot of tools very important when it comes to model anything, you will see me how can I start from a box to create something complex using these tools.
We will learn how to set up the environment and illuminate the scene using HDRI images, to prepare the scene to the material section, in the material section we will learn how to create nice realistic plastic material to apply on the Black Hornet, and we will learn how to add decals to the objects and make them looks realistic, we will learn also how to create carbon fiber material to apply it on the big and the small rotors, after we finish creating all materials we will prepare the scene for the final render, I will use Cycles to render the scene, we will set up the camera and prepare the lights and the environment to achieve nice locking realistic render with some effects like adding depth of field effect and motion blur to make the result looks better.
Why Take This Class
If you want to create your own 3D model and don’t know how to start this course definitely will be helpful for you
If you want to create 3D models to sell, this course will teach you how to use Blender to achieve that goal
In this course, I will show you all the techniques I’m using to start from simple geometry to complex ones.
Who This Class Is For
The beginners will struggle a bit following this course, but I can say that this course is fit for the intermediate and advanced.
Materials And Resources
I will leave a section for the resources I will call ( Project Folder ) in this file you will find all the necessary resources to start the journey with me.
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 002_Before you start
Lecture 3 003_Start modeling the head of the black hornet drone
Lecture 4 004_Modeling the head- we will use subdivision surface
Lecture 5 005_Adding more edges and make the mesh sharper
Lecture 6 006_Using mirror mod and creating the side holes by using the loop tool
Lecture 7 007_Finalizing the head modeling
Lecture 8 008_Starting with the body learn how to use bool tool
Lecture 9 009_Using the bool tool to create the side body holes
Lecture 10 010_Modeling the body, adding edges to make the shape sharper.
Lecture 11 011_Finalizing the body and adding mirror modifier
Lecture 12 012_Extruding some faces on the side of the mesh
Lecture 13 013_Adding holes to the side of the mesh
Lecture 14 014_Finalizing the body mesh and make some tweaking
Lecture 15 015_Starting with the tail part_1
Lecture 16 016_adding some edge loop and fixing some problems part_2
Lecture 17 017_Making the tail ready for the subdivision surface part_3
Lecture 18 018_Working on the back rotor
Lecture 19 019_Making some adjustments to the tail
Lecture 20 020_Finishing the back rotor
Lecture 21 021_Creating the battery holder
Lecture 22 022_Starting with the battery
Lecture 23 023_Creating the Battery lock
Lecture 24 024_Starting with the big rotor
Lecture 25 025_Creating the rotor joint
Lecture 26 026_Making some tweaking and starting to create the feather
Lecture 27 027_Creating the big rotor feather
Lecture 28 028_Adding screws and creating the barcode base with some editing
Lecture 29 029_Illuminating the scene with an HDRI image
Lecture 30 030_Creating the first material
Lecture 31 031_Creating material to the body and the rotor
Lecture 32 032_Creating carbon fiber material for the rotor feathers
Lecture 33 033_Creating a chroom material to the back rotor
Lecture 34 034_Creating the camera lenses material and the glass shield
Lecture 35 035_Creating a stand to the Black Hornet
Lecture 36 036_Unwrapping and adding carbon fiber material to the stand
Lecture 37 037_Adding the Barcode
Lecture 38 038_Link objects to the Empties
Lecture 39 039_Creating simple rig to the black hornet
Lecture 40 040_Adding constraint to small rotor
Lecture 41 041_Setting up the environment and make a quick render with Cycles
Lecture 42 042_Fixing the ground Roughness and make another render
Lecture 43 043_Adding a Gradient node to make the background darker
Lecture 44 044_Adding motion blur and making the final shot
Section 2: The project folder
Lecture 45 Resource
The beginners will struggle a bit following this course, but I can say that this course is fit for the intermediate and advanced.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/39746.html