Intro to Geometry Nodes using Blender 3.3

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你会学到什么

  • 使用 Blender 3.3 几何节点的实例对象
  • 创建、编辑和随机化自定义属性
  • 使用地图范围节点解释值
  • 将节点重新排列成有组织的网络
  • 使用多个矢量数学节点编写公式

要求

只需要最少的 Blender 经验。具体来说,学生应该能够轻松地在 3D 空间中导航、添加原始网格以及如何挤出面。
搅拌机 3.3 或更高版本

描述

随着 2.8 版的发布,Blender 作为多功能 3D 应用程序的崛起在 2019 年尤为引人注目。现在几年过去了,Blender 3.3 版继续探索和发展最令人兴奋的程序系统之一;几何节点。截至 2022 年 11 月,Geometry Nodes 已有一年多的历史,每次发布仍被视为原型。然而,开发人员认为它可以投入生产,许多用户发现它足够稳定,可以纳入他们的管道。传统上,数字艺术家和软件开发人员之间存在差距。3D 艺术确实是一种视觉媒介,但几何节点提供了一个可以涉足代码的中间地带。我已经将这门课程作为同步在线课程教授了三次,并在收到儿童、青少年和成人的反馈后,我为这次精心打造的学习经历感到非常自豪。我发现重要的是不要用公式让学生不知所措,而是要创造机会让他们看到数字、代码和美丽形状之间的关系。课程格式本课程包含 22 个视频讲座和 22 个 Blender 场景文件。大多数 Blender 文件都是不完整的项目,学生会得到有关如何完成它们的说明。有些文件只需要点击几下即可完成。我发现专注于特定任务对于初学者来说比试图消化几十个步骤来完成一个项目更有效。然而,我确实有一些视频可以引导学生从头开始创建一些东西,但只是在涵盖了基本概念之后。

本课程适合谁

本课程适合想要学习几何节点的初级到高级 Blender 用户想要简单
介绍编码和基于节点的工作流程的艺术家
想要教授 Blender 几何节点的教师

Published 11/2022
Created by Otto Lai
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 22 Lectures ( 1h 31m ) | Size: 1.13 GB

Instancing and Utility nodes

What you’ll learn

  • Instance objects using Blender 3.3 Geometry Nodes
  • Create, edit, and randomize custom attributes
  • Interpret values using the Map Range node
  • Rearrange nodes into organized networks
  • Write a formula using multiple Vector Math nodes

Requirements

Only minimal experience with Blender is necessary. Specifically, students should be comfortable navigating through 3D space, adding primitive meshes, and how to extrude faces.
Blender 3.3 or higher

Description

Blender’s rise as a multi-purpose 3D application was especially noticable in 2019 with the release of version 2.8. Now several years later, Blender version 3.3 continues to explore and evolve one of the most exciting procedural systems; Geometry Nodes. As of November 2022, Geometry Nodes are a little over a year old, and each release is still considered a prototype. However, the developers consider it to be production-ready, and many users find it stable enough to incorporate into their pipeline.Traditionally there exists a gap between digital artists and software developers. 3D art is indeed a visual medium, but Geometry Nodes provides a middle ground where one can dabble with code. I have taught this curriculum three times as a synchronous online class and after feedback from kids, teens, and adults, I am very proud of this carefully crafted learning experience. I found it was crucial to not overwhelm students with formulas, but rather create opportunities for seeing relationships between, numbers, code, and beautiful shapes.CLASS FORMATThis class contains 22 video lectures and 22 Blender scene files. Most of the Blender files are incomplete projects and students are given instructions on how to finish them. Some of the files only require a few clicks to complete. I find that focusing on specific tasks is more efficient for beginners rather than trying to digest the dozens of steps to complete a project. However, I do have a couple videos which walk students through creating something from scratch, but only after covering fundamental concepts.PROJECTSInstancing a City on a GridInstancing Needles on a CactusInstancing a Spiked Ball and Chain on a Curve6 more exercises focusing on Utility Nodes like Vector Math and Map Range

Who this course is for

This class is suitable for Beginner to Advanced Blender users who want to learn Geometry Nodes
Artists who want to a soft introduction to coding and node-based workflows
Teachers who want to teach Blender Geometry Nodes

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