Ultimate 3D Environment Animation Course – Blender

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使用 Blender、Substance Painter、SpeedTree 和 Resolve 创建逼真的环境的完整指南

发布时间 11/2022
由 Cov Phillips 创建
MP4 | 视频:h264、1280×720 | 音频:AAC,44.1 KHz,2 通道
类型:在线学习 | 语言:英语 | 时长:68 节课(13 小时 25 米)| 大小:12.6 GB

你会学到什么

  • 了解宏观和微观尺度 AAA 3D 环境的完整形成
  • 如何有效收集项目的灵感和参考
  • 如何为最终的高多边形模型带来简单的封锁
  • 紫外线展开
  • 深入了解我的 Substance Painter 工作流程。可以在软件中遵循或应用于其他软件的纹理知识
  • 室外环境照明
  • 使用几何节点创建可信且优化的植被
  • 如何使用 SpeedTree 创建高质量的树
  • 如何使用几何节点构建逼真的风力系统
  • 如何使用氛围合成、渲染设置和相机动画完成场景
  • 使用 Davinci Resolve 完成调色工作流程

要求

对 Blender Substance Painter 的基本了解
– 几乎不需要任何知识,都将教授
SpeedTree – 还教授 SpeedTree 的基础知识
Davinci Resolve – 能够完成简单的任务,例如颜色分级功能

描述

本课程涵盖制作 AAA 3D 环境动画的所有内容!

专为经验丰富的和初学者 3D 艺术家而设计,我将带您完成我在创建最雄心勃勃的渲染时所采取的所有步骤……包括建模、纹理、照明、树创建、动画、渲染、颜色分级等等. 13 小时了 有条理,超级有趣且叙述完整的章节,没有遗漏我的工作流程。这门课程的制作我是很认真的……基本上不会浪费你的时间。我在直播、教学、视频编辑、音频工作等方面也有大量经验,所以我可以保证一切都是超高质量和易消化的!作为一名全职 3D 艺术家,我在过去几年中积累了大量信息,而且我知道无论您的技能水平如何,这里的每个人都能找到适合自己的信息。对新手艺术家来说,当我第一次开始 3D 时,我会喜欢这样的课程,因为有时你需要的只是最初的提升才能真正开始,我无法想象这门课程对工作。

本项目使用的软件有 Blender、Substance Painter、SpeedTree 和 Davinci Resolve。每一个对我的工作流程都是无价的,它们的工作和功能被广泛涵盖,但它们并不是每个人的管道所必需的。例如,涵盖我在 Substance Painter 中的整个纹理处理过程的部分是一个很棒的 Substance 教程,但也展示了肯定可以应用于 Blender 或任何其他纹理软件的纹理知识。我还要补充一点,如果您只对项目的特定部分感兴趣,例如建模或颜色分级,那么它也值得一试!有你在船上超级令人兴奋。

涵盖的内容:

  • 灵感和参考收集
  • 建模 – 封锁到高多边形
  • 紫外线展开
  • 纹素密度计算
  • 物质画家 – 高级材料创建和纹理的基础知识
  • 灯光
  • 树叶 – 使用几何节点的散射、风系统等
  • 几何节点
  • 建立概念
  • SpeedTree – 树创建基础知识 + 高级树分解
  • 各种动画任务——相机、草地等。
  • 渲染 – 渲染设置分解
  • Blender 合成 – 大气等
  • 颜色分级 – 使用 Davinci Resolve 完成颜色分级工作流程
  • (和更多)

A complete guide to creating photorealistic environments using Blender, Substance Painter, SpeedTree, and Resolve

Published 11/2022
Created by Cov Phillips
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 68 Lectures ( 13h 25m ) | Size: 12.6 GB

What you’ll learn

  • Understanding the complete formation of a AAA 3D environment on a macro and micro scale
  • How to effectively gather inspirations and references for projects
  • How to bring a simple blockout to a final high poly model
  • UV Unwrapping
  • Super in depth look at my Substance Painter workflow. Texturing knowledge that can be followed along in software or applied to other softwares
  • Lighting an outdoor environment
  • Creating believable and optimized foliage using Geometry Nodes
  • How to create high quality trees using SpeedTree
  • How to build a realistic wind system using Geometry Nodes
  • How to finalize a scene with atmosphere compositing, render settings, and camera animation
  • Complete color grading workflow using Davinci Resolve

Requirements

Basic understanding of Blender
Substance Painter – Little to no knowledge required, will all be taught
SpeedTree – Also teaching the basics of SpeedTree
Davinci Resolve – Ability to follow along with simple tasks like with color grading functions

Description

This course covers EVERYTHING that goes into producing a AAA 3D environment animation!

Designed for both experienced and beginner 3D artists, I’ll bring you through all the steps I took while creating my most ambitious render… that includes modeling, texturing, lighting, tree creation, animating, rendering, color grading, and MUCH more. It’s 13 hours of organized, super fun, and fully narrated chapters, without a single drop of my workflow left out. I took the production for this course very seriously… basically it won’t waste your time. I also have tons of experience in streaming, teaching, video editing, audio work, etc. so I can guarantee that everything is super high quality and digestible! There’s TONS of information here that I have accumulated over the past couple years as a full time 3D artist and I know there’s something for everyone in here no matter your skill level. Speaking to beginner artists, I would have LOVED to had a course like this when I first started 3D, because sometimes all you need is that initial boost to really get rolling and I can’t imagine this course wouldn’t be the perfect thing for the job.

The softwares used for this project are Blender, Substance Painter, SpeedTree, and Davinci Resolve. Each are invaluable to my workflow and their jobs and functions are covered extensively, however they are not essential to everyone’s pipeline. For example, the section covering my entire texturing process in Substance Painter serves as a great Substance tutorial but also a show of texturing knowledge that could certainly be applied in Blender or any other texturing software. I’ll also add that if you are only interested in a specific part of the project, for example just the modeling or color grading, it’s worth grabbing too! Super exciting to have you on board.

Things covered:

  • Inspiration and reference gathering
  • Modeling – Blockout to High Poly
  • UV Unwrapping
  • Texel Density Calculations
  • Substance Painter – Basics to Advanced Material Creation & Texturing
  • Lighting
  • Foliage – Scattering, wind systems using Geometry Nodes, more
  • Geometry nodes
  • Building concepts
  • SpeedTree – Tree creation basics + advanced tree breakdown
  • Various animation tasks – Camera, grass, etc.
  • Rendering – Render settings breakdown
  • Blender compositing – Atmosphere, etc.
  • Color Grading – Complete color grading workflow using Davinci Resolve
  • (and more)

Softwares covered:

  • Blender
  • Substance Painter
  • SpeedTree
  • Davinci Resolve
  • Various – GIMP, etc.

Course format:

There are 19 total chapters, each with sub sections and overviews. The length of each section is usually between 10-30 minutes, edited to leave in as much process as possible while also not making you watch hours of boring in-between. Basically it’s optimized to the best of my abilities. The process for the project is covered progressively however feel free to skip around to what chapter interests you. Everything is fully narrated of course and it runs a total of ~13 hours, enjoy!

Who this course is for
Beginner or experienced 3D Artists curious about my complete workflow for environment creation

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/39063.html

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