
第 1 课 – 介绍
在第一节介绍课中,学生将对 Blender 有所了解。一些灵感被展示给学生,然后他们就会对接下来的旅程有所了解。本课程的主要重点是向学生介绍;
Blender 的 OSM Add On 和 M Tree Add On
有和没有真实世界地图数据的地形图
使用多种方法将 AutoCAD 转换为 Blender
使用和不使用 OSM 插件渲染森林和城市
第 2 课 – 热键
键盘快捷键和热键是 Blender 最重要的部分之一,因为在 Blender 中观察到定期更新,因此每次升级用户界面都会发生一些变化,因此,必须了解热键以增加工作流程和效率。在第 2 课中,将共享热键的完整详细信息,此外,为了便于访问,还附有 PDF 文件和视频。
第 3 课 – Blender OSM
为了在 Blender 中获取真实世界的数据,使用了开放的街道地图数据。为了获得所需的数据,必须安装并激活 Blender OSM 插件。第三课会分享完整的下载和安装方法,另外,为了方便访问,还附上了插件和视频。
第 4 课 – AutoCAD 到 Blender 的转换
在第 4 课中,将提供 Blender 可导入格式的深入细节。此外,还将教授两种将 AutoCAD 文件导入 Blender 的方法。一些插件需要激活才能成功导入一些扩展文件。
搅拌机建模
第 5 课 – 高度图
在 Blender 中获取真实世界地图数据时,高度图非常重要。在第 5 课中,学生将学习如何从官方、免费和可靠的来源访问和下载高度图。这些高度图将用于在第 6 课和第 8 课中制作 3D 景观。
第 6 课 – 使用高度图的 3D 景观
在第 6 课中,学生将学习如何使用在第 5 课中访问和下载的高度图创建 3D 景观。
这是一个完整的练习。如果学生完全遵循此练习,他将能够创建 3D 景观,包括纹理、照明和渲染技术。
第 7 课 – 地形图(自生成景观)
在第 7 课中,学生将学习如何在 AutoCAD 中创建类似于第 4 课中显示的地形图。在本练习中,学生将学习根据假设或自行生成的景观创建地形图。
第 8 课 – 地形图(真实世界高度图)
在第 8 课中,学生将学习如何在 AutoCAD 中创建类似于第 4 课中显示的地形图。在本练习中,学生将学习使用在第 5 课中访问和下载的高度图创建基于真实世界地图数据的地形图。
第 9 课 – 建筑纹理
在最终项目(第 12 课)中,学生将学习如何在 Blender OSM 插件的帮助下使用真实世界地图数据渲染城市。城市渲染的一个重要部分是分配建筑材料,因此,在本课中,学生将学习如何访问和下载可用于个人实践或商业项目的无版权的高分辨率纹理。将共享三个不同的免费和付费网站,学生可以从中获得所需的建筑纹理。
第 10 课 – 到 Blender 的 OSM 数据
在最终项目(第 12 课)中,学生将学习如何在 Blender OSM 插件的帮助下使用真实世界地图数据渲染城市。让学生了解免费 Blender OSM 插件的工作原理和限制非常重要,因此,在本课中,学生将学习如何选择真实世界地图数据并在多个步骤中导入 Blender,如地形、图像叠加和 3D 建筑进口。
第 11 课 – 最终项目 1
在最终项目 1 中,学生将学习如何在不使用任何真实世界数据或 Blender OSM 插件的情况下从头开始渲染森林景观,但是,学生将学习如何使用 MTree 插件和 HDR 环境。此外,学生将学习如何访问具有各种完全免费和 CC0 许可的 HDR 文件的源,可用于个人实践和商业项目。
第 12 课 – 最终项目 2
在最终项目 2 中,学生将学习如何使用 Blender OSM 插件使用真实世界地图数据从头开始渲染城市景观。为了节省时间,所有建筑之后都会被分配一种特定的材料;学生将学习如何使用重复的方法将另一种建筑材料添加到多个建筑物中。这取决于学生,他们可以通过添加尽可能多的建筑材料来重复相同的方法,使场景更加逼真。为节省时间,将不再重复最终项目 1 中教授的渲染和 HDR 环境等概念。
Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.91 GB | Duration: 2h 20m
What you’ll learn
Blender modeling
Import data from OpenStreetMap to blender
City and surface modeling in Blender
Description
Lesson 1 – Introduction
In first introductory lesson, students will know a little about Blender. Some inspirations are shown to students and then they will know a little about the journey onwards. The main focus of this course is on introducing students with;
OSM Add On and M Tree Add On of Blender
Topographic Maps with and without real world map data
Converting AutoCAD to Blender with multiple methods
Rendering a forest and city with and without OSM Add On
Lesson 2 – Hot Keys
Keyboard shortcuts and hot keys are one of the most important part of Blender as there are regular updates observed in Blender so with each upgrade the user interface changes a little, therefore, hot keys are a must to know in order to increase the work flow and efficiency. In lesson 2, complete details of hot keys will be shared, moreover, the PDF file is attached along with video for ease of access.
Lesson 3 – Blender OSM
To get real world data in blender, open street map data is used. In order to get the desired data, Blender OSM add on must be installed and activated. In lesson 3, complete details of downloading and installing methods will be shared, moreover, the add on is attached along with video for ease of access.
Lesson 4 – AutoCAD to Blender Conversion
In lesson 4, in depth details of blender importable formats will be provided. Moreover, two methods will be taught for importing AutoCAD files to Blender. Some Add On needs to be activated in order to successfully import a few extension files.
BLENDER MODELING
Lesson 5 – Height Maps
Height maps are very important when it comes to fetch real world map data in Blender. In lesson 5, students will learn how to access and download height maps from official, free and reliable sources. These height maps will be used to make 3D landscape in lesson 6 and lesson 8.
Lesson 6 – 3D Landscape using height maps
In lesson 6, students will learn how to create a 3D landscape using height maps accessed and downloaded in lesson 5.
It is a complete exercise. If a student follows this exercise completely, he will be able to create a 3D landscape including texturing, lightening and rendering techniques.
Lesson 7 – Topographic Maps (Self-Generated Landscape)
In lesson 7, students will learn how to create topographic maps similar to one that were shown in lesson 4 which were in AutoCAD. In this exercise, students will learn to create a topographic map based on assumed or self-generated landscape.
Lesson 8 – Topographic Maps (Real World Height Map)
In lesson 8, students will learn how to create topographic maps similar to one that were shown in lesson 4 which were in AutoCAD. In this exercise, students will learn to create a topographic map based real world map data using height maps accessed and downloaded in lesson 5.
Lesson 9 – Buildings Textures
In final project (Lesson 12), students will learn how to render a city using real world map data with the help of Blender OSM add on. An important part of city rendering is assigning building material, therefore, in this lesson, students will learn how to access and download copy right free high resolution textures that can be used for personal practice or commercial projects. Three different free as well as paid websites will be shared from where students can get the required building textures.
BLENDER MODELING
Lesson 10 – OSM Data to Blender
In final project (Lesson 12), students will learn how to render a city using real world map data with the help of Blender OSM add on. It is very important for students to understand the working principal and limitations of free Blender OSM add on, therefore, in this lesson students will learn how to select real world map data and import in blender in multiple steps like Terrain, Image Overlay and 3D buildings import.
Lesson 11 – Final Project 1
In final project 1, students will learn how to render a forest landscape right from scratch without using any real world data or Blender OSM add on, however, students will learn how to use MTree add on and HDR environments. Furthermore, students will learn how to access a source having variety of HDR files completely free and CC0 licensed that can be used for personal practice and commercial projects.
Lesson 12 – Final Project 2
In final project 2, students will learn how to render a city landscape right from scratch using the real world map data using Blender OSM add on. In order to save time first all buildings will be assigned a specific material afterwards; students will learn how to add another building material to multiple buildings using duplicate methods. It will be up to students, they can duplicate same method repeatedly by adding as many more building materials as required to make scene more realistic. Concepts like rendering and HDR environment taught in final project 1 will not be repeated to save time.
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