
ModIt 是 Maya 的脚本,它将成为您在 Maya 中进行硬表面建模期间的伴侣!
EnvIt 是一款强大且用户友好的 Maya 散点工具。它将快速轻松地帮助您创建环境场景,包括您期望的所有基本散射工具,并且所有工具都具有高效的工作流程和界面。
我们都经历过 Maya 的散射工具的缺点,我们很高兴终于提供了一个有效解决今天问题的解决方案,并提供了一个壮观的未来。3dsMax 拥有 ForestPack,使其成为 ArchViz 中的领导者。对于 VFX,您可以使用 Houdini,而 Clarisse 是基于它的散点工具构建的。虚幻引擎以其实时程序填充工具而闻名。然后是玛雅,什么都没有。我们已经忍受了旧的粒子系统和有问题的 MASH 带来的麻烦,现在是时候做些更好的事情了。这就是为什么我一直完全专注于为 Maya 构建一个强大、可扩展且易于使用的散点工具:EnvIt。
由 Bifrost EnvIt 提供支持,它基于一个强大的新引擎。这不是粒子、MASH 或您以前使用过的任何东西。这利用了所有新的 Maya 技术,这意味着比以往任何时候都更强大、更大规模、更可扩展。
Maya – ModIt 3.0 and EnvIt – Scattering Script for Maya
Info:
ModIt is a script for Maya that will be your companion during your HardSurface Modeling in Maya!
EnvIt is a robust and user-friendly Scatter Tool for Maya. It will quickly and easily help you create environment scenes, includes all the essential scattering tools you’d expect, and all with an efficient workflow and interface.
We’ve all experienced Maya’s Scattering Tool shortcomings, and we’re excited to finally provide a solution that effectively solves the problem today, and provides a future of spectacular posabilities. 3dsMax has ForestPack, making it the leader in ArchViz. For VFX you have Houdini and Clarisse is built upon it’s scatter tools. Unreal Engine is known for its real-time procedural populating tools. And then there’s Maya, with nothing. We have lived with the troubles of an old particle system and buggy MASH, and now it’s time for something better. This is why I have been completely focused on building a robust, expandable, and easy to use Scatter Tool for Maya: EnvIt.
Powered by Bifrost EnvIt is based upon a powerful new engine. This is not particles, MASH, or anything you’ve used before. This leverages all new Maya technology, which means more power and scale and extendability than ever before.
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