V-Ray 5 Houdini 19.0.455 Python 3 Win

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V-Ray® for Houdini 是一款经过生产验证的 CPU 和 GPU 渲染软件,用于高端 VFX 和动画。它配备了艺术家渲染令人惊叹的程序效果所需的所有工具。与Houdini无缝集成,实现Houdini与其他DCC应用之间的流畅场景交换和迭代。

V-Ray 的自适应光线追踪经过高度优化,可实现卓越的速度和可扩展性。您可以在多个 CPU 和/或 GPU 上充分利用硬件渲染。借助 V-Ray 的分布式渲染,您可以在多台机器上渲染单个图像。

### 新功能:
* V-Ray:添加了对 Houdini 19 的支持
* V-Ray:添加了 V-Ray 贴花 SOP
* V-Ray:添加了对在曲率纹理中隔离凸面和凹面值的支持
* V-Ray:添加了“V-Ray Aur Convert”ROP,用于将 VDB 转换为 V-Ray 的原生 AUR 卷格式
* V-Ray:添加了对与 Pattern ID VOP 一起使用的Alembic文件中的任意字符串属性的支持
* V-Ray:Alembic现在可以使用“set:”语法查询面集(组)以与多 ID 材质/纹理一起使用
* V-Ray:向 Light Mix 渲染元素添加了“Grouped Lights”选项
* V-Ray:添加了额外的渲染器 ROP 的选项选项卡下的材质覆盖选项
* V-Ray:添加了对图像文件 VOP 上加载的图像文件帧覆盖的支持,允许纹理序列循环
* V-Ray:添加了对“_vfh_ipr”python 模块中动态重新加载 OCIO 环境配置的支持
* V-Ray:添加支持渲染器 ROP 上图像输出路径的时间相关表达式
* V-Ray:添加了对其余属性的 GPU 支持
* V-Ray:在 appsdk/bin 文件夹下的 V-Ray for Houdini 构建中添加了 MakeTX 实用程序
* V-Ray:添加了对 HDA 上的 Camera 和 Physical Camera 属性的支持,以 Camera 节点作为代表节点
* V-Ray:添加了对将多个摄像头导出到 VRScene 的支持
* V-Ray:添加了 VRScene 材质导入支持,以重新映射来自 3ds Max 的场景的 UV 通道索引
* V-Ray:添加了在渲染完成后删除 VRIMG 文件的选项
* V-Ray:添加了对置换的支持参考着色器 VOP 中的 VOP
* V-Ray:为自定义插件添加了 VRScene 材质导入
* V-Ray:在导出到每帧 VRScene 文件时,添加了对使用表达式驱动图像采样器的最小/最大细分参数的支持
* V-Ray:当渲染为圆形时,添加了对粒子“N”属性的支持
* V-Ray:向 V-Ray 污垢纹理添加了“条纹”、“薄壁”和“忽略凹凸”选项
* V-Ray:添加从 Maya 导入 VRScene 材质的“复合”纹理
* V-Ray:添加了对使用 Phoenix Foam Shader 渲染 Alembic 粒子的支持
* V-Ray:为图像文件 VOP 上的所选纹理传递函数添加了“自动”模式
* V-Ray:添加了“VFH_RGB_COLOR_SPACE”环境用于在渲染器 ROP 上选择 RGB 颜色空间选项的变量
* V-Ray:在新 VFB 的 OCIO 配置文件中添加了对“外观”的支持

V-Ray 5 Houdini 19.0.455 Python 3 Win

Info:

V-Ray 5 for Houdini, update 2.

V-Ray® for Houdini is a production-proven CPU & GPU rendering software for high-end VFX and animation. It comes with all the tools artists need to render amazing-looking procedural effects. Seamlessly integrated in Houdini, it enables smooth scene exchange and iterations between Houdini and other DCC applications.

V-Ray’s adaptive ray tracing is highly optimized for superior speed and scalability. You can take full advantage of your hardware rendering on multiple CPUs, & GPUs, or both. With V-Ray’s distributed rendering, you can render a single image across multiple machines.

### New features:
* V-Ray: Added support for Houdini 19
* V-Ray: Added the V-Ray Decal SOP
* V-Ray: Added support for isolating Convex and Concave values in the Curvature texture
* V-Ray: Added a “V-Ray Aur Convert” ROP for converting VDBs to V-Ray’s native AUR volume format
* V-Ray: Added support for any arbitrary string attribute in an alembic file for use with the Pattern ID VOP
* V-Ray: Alembic face sets (groups) can now be queried with the “set:” syntax for use with the Multi ID Material/Texture
* V-Ray: Added the “Grouped Lights” option to the Light Mix render element
* V-Ray: Added additional material override options under the Renderer ROP’s Options tab
* V-Ray: Added support for loaded image file frame overrides on the Image File VOP allowing looping of texture sequences
* V-Ray: Added support for dynamically reloading the OCIO environment configuration in the “_vfh_ipr” python module
* V-Ray: Added support for time-dependent expressions for the Image Output path on the Renderer ROP
* V-Ray: Added GPU support for rest attributes
* V-Ray: Added the MakeTX utility in the V-Ray for Houdini builds under the appsdk/bin folder
* V-Ray: Added support for Camera and Physical Camera properties on HDAs with a Camera node as the representative node
* V-Ray: Added support for exporting multiple cameras to the VRScene
* V-Ray: Added VRScene Material Import support for remapping the UV Channel Index for scenes coming from 3ds Max
* V-Ray: Added an option to remove the VRIMG file after the rendering has completed
* V-Ray: Added support for the Displacement VOP in the Referenced Shader VOP
* V-Ray: Added VRScene Material Import for custom plugins
* V-Ray: Added support for driving the Image Sampler’s Min/Max Subdivisions parameter with an expression, when exporting to per-frame VRScene files
* V-Ray: Added support for the “N” attribute for particles when rendered as circles
* V-Ray: Added the “Streaks”, “Thin Walled” and “Ignore Bump” options to the V-Ray Dirt texture
* V-Ray: Added the “Composite” texture for VRScene Material Import from Maya
* V-Ray: Added support for rendering Alembic particles using the Phoenix Foam Shader
* V-Ray: Added the “Auto” mode for the selected Transfer Function of textures on the Image File VOP
* V-Ray: Added the “VFH_RGB_COLOR_SPACE” environment variable for selecting the RGB Color Space option on the Renderer ROP
* V-Ray: Added support for “looks” in the OCIO configuration file for the new VFB

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