
我们将完成创建 Viking Axe 的 3D 模型的完整流程,为游戏做好准备
发表于 2022 年 11 月
MP4 | 视频:h264、1280×720 | 音频:AAC,44.1 KHz,2 Ch
类型:eLearning | 语言:英语 | 时长:26 节课(3 小时 18 米)| 大小:3.18 GB
你会学到什么
为游戏建模详细
的 3d 模型 在 3d 模型上雕刻更详细的东西
Retopology – 创建 3D 模型的低多边形版本
UV 展开以进一步烘焙和
纹理 在 Substance Painter 中进行纹理
要求
我们将一起完成游戏 3D 建模的完整流程。
您需要在 PC 上安装 Blender 和 Substance Painter。
其他一切 – 我会教你。
描述
在本课程中,我们将在 3D 程序 Blender 中制作单手维京斧。这把斧头可以导入任何游戏引擎,如虚幻引擎、Unity、Godot 等。我们将完成游戏资产的完整开发周期,并涉及以下阶段:阻塞、雕刻、UV 映射、烘焙、纹理. 纹理将在 Substance Painter 程序中完成,其中纹理非常专业,过程令人满意。
在课程中,我按下的键和鼠标按钮将显示在屏幕上,因此您将始终知道要按什么。当然,我也会为他们发声。
我详细而清晰地解释了我的所有动作,因此即使是绝对初学者也能够完成课程并学习如何为游戏制作 3D 模型。
在这里,我们将学习使用顶点、边、多边形。如何添加、删除它们以及其他有用的操作。
我们将学习基本的修饰符,例如:细分曲面、镜像、固化、重新网格化。我们将在雕刻模式下工作。我们将研究最常用的主要画笔。我将教你如何使用遮罩并展示有趣的功能。
我将告诉你在 2D 纹理上展开 3D 模型平面的原理。我们将首先使纹理变得普通,然后为它们添加样式并将它们传输回Blender。
让我们一起深入了解创建游戏资产的有趣和激动人心的过程!
本课程适用于谁
3D 建模的初学者,或其他 3D 软件的用户。
We will go through the full pipeline of creating a 3D model of the Viking Axe ready for the game
Published 11/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 26 lectures (3h 18m) | Size: 3.18 GB
What you’ll learn
Modeling of detailed 3d models for games
Sculpting more detailed things on a 3d model
Retopology – creation of low-poly version of 3D model
UV Unwrapping for further baking and texturing
Texturing in Substance Painter
Requirements
Together we will go through the full pipeline of 3D modeling for games.
You need to have Blender and Substance Painter installed on your PC.
Everything else – I will teach you.
Description
In this course we will make a one-handed Viking Axe in the 3D program Blender. This axe will be ready to be imported into any game engine such as Unreal Engine, Unity, Godot etc. We will go through the full development cycle of game assets and touch on such stages as: blocking, sculpting, UV mapping, baking, texturing. Texturing will be done in the Substance Painter program, where texturing is quite professional and the process is satisfying.
During the lessons, the keys and mouse buttons that I press will be displayed on the screen, so you will always know exactly what to press. Of course, I will also voice them.
I explain all my actions in great detail and clearly, so even an absolute beginner will be able to complete the course and learn how to make 3D models for games.
Here we will learn to work with vertices, edges, polygons. How to add, delete them, and other useful actions.
We will learn the basic modifiers such as: subdivision surface, mirror, solidify, remesh. We will work in sculpting mode. We will study the main brushes that are most often used. I will teach you how to use masking and show interesting features with its use.
I’ll tell you the principle of unwrapping the plane of a 3d model on a 2D texture. And we will make the textures first ordinary, and then add styling to them and transfer them back to Blender.
Let’s dive into the interesting and exciting process of creating game assets together!
Who this course is for
Beginners in 3D modeling, or users of other 3D software.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/38548.html