Blender & Substance: Modeling And Texturing Videogame Props

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在本课程中,您将学习使用两个最强大的 3D 创建程序从头开始创建资产的完整工作流程 。

包括以下主题:

  • 为下一代游戏创建模型的基本理论
  • PBR材质渲染方法的基础理论(目前业界使用最多)
  • Blender的所有基本方面都可以在界面中流畅地导航
  • 所有主要的建模工具
  • 用于创建特定形状和曲面的几个最重要的修饰符
  • 如何使用雕刻模式以及如何使用它为我们的模型添加雕刻细节
  • 如何创建高多边形模型
  • 如何创建、清理和优化低多边形模型
  • 如何UV 展开模型以在其中投影纹理
  • 如何使用 Substance Painter 中的“名称匹配”将所有细节从高多边形模型投影到低多边形模型(烘焙)
  • 如何在 Substance Painter中创建和细化不同的PBR 材质
  • 如何导出所有纹理贴图以在任何渲染引擎中使用它们
  • 如何可视化Marmoset Toolbag中的任何资产以创建高质量的渲染和导出文件以进行实时可视化
  • 如何在游戏引擎中导入任何资产虚幻引擎以及如何配置材质
  • 如何使用渲染引擎Eevee和Cycles在 Blender 中设置和渲染我们的模型100

Learn the complete workflow of the models for videogames and create ¡five assets! using Blender and Substance Painter

Last updated 2/2021
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 13.97 GB | Duration: 14h 28m

What you’ll learn

Blender 2.8x fundamentals and principal modeling tools
All the modeling workflow for videogames
Optimization for videogames
UV unwrapping for videogames
Substance Painter fundamentals
PBR texture creation for videogames
5 epic game-ready assets step by step
Rendering in real-time with Blender Eevee and Cycles
Rendering in real-time with Marmoset Toolbag
Set the models in Unreal Engine

Requirements

A computer where you can run Blender and Substance painter
It is not a requirement for the course but a digital tablet can help you a lot in the process

Description

Along this course you will learn the complete workflow to create assets from scratch using two of the most powerful programs for 3D creation.

Include the following topics:

  • The fundamental theory of creating models for next-generation games
  • The fundamental theory of the PBR materials rendering method (currently the most used in the industry)
  • All the fundamental aspects of Blender to navigate fluidly in the interface
  • All the principal modeling tools
  • Several of the most important modifiers to create specific forms and surfaces
  • How to use the Sculpt mode and how to use it to add sculpted details to our models
  • How to create High poly models
  • How to create, clean  and optimize a Low poly model
  • How to UV unwrap a model to project textures in it
  • How to project all the details from a High poly model into a Low poly model (Baking) using “matching by names” in Substance Painter
  • How to create and detail different PBR materials in Substance Painter
  • How to export all the texture maps to use them in any rendering engine
  • How to visualize any asset in Marmoset Toolbag to create high quality renders and export files for real-time visualization
  • How to import any asset in the game engine Unreal engine and how to configure the materials
  • How to set and render our models in Blender with the render engines Eevee and Cycles
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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/38067.html

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上一篇 2022年10月20日 下午11:45
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