
你在为你的游戏创造好看的环境方面有什么问题吗?
那么我欢迎你参加Nextut教育的游戏环境艺术硕士班。
你为什么要向我学习
Arash是我对3D环境的热爱。我有教很多人的经验,我相信你会从这门课学到一些新的技巧。
课程结束时,
学习如何规划和执行模块化环境
通过重复使用已经创建的内容来提高生产效率
学习如何风筝可以节省你很多时间
我能学到什么
基于环境的规划
如何屏蔽一个环境以确保你的想法能奏效
使用kitbash系统创建AAA网格
质地优质道具
通过将不同软件的最佳功能混合在一起,加快生产速度
课程项目
我们将从计划和参考资料开始。然后封锁环境,确保想法是正确的。然后我们将处理AAA的创建,并确保这里的所有内容都是模块化的,这样您就可以反复重用相同的部分,每次都能得到特殊的结果。我们做了一个灯光关卡,让你学会如何通过良好的灯光和心情来推动你的场景。
这道菜对我合适吗
我为中级3d建模/3d环境艺术学生设计了这门课程,他们想为游戏制作漂亮的环境模型,但他们很难做到这一点,因为他们找不到一个循序渐进的教程,没有快速前进,没有跳过,所有的事情都已解释清楚。
这门课也是为那些想在Zbrush,Unreal Engine 5,Blender,Substance 3D Designer和Substance 3D Painter中加快工作流程的艺术家设计的。
谁不是理想的学生
本课程不是为绝对的三维建模初学者设计的。
这门课我应该知道些什么
我希望你有一些基本的三维建模经验。
你应该有虚幻引擎5和所提到的软件安装在你的电脑上。
资料来源:https://rr3d.cn/38043.html
Published 10/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 77 lectures (30h 18m) | Size: 28.6 GB
Learn how to plan and execute the Modular Environment
What you’ll learn
Learn how to plan and execute the Modular Environment
Planning Environment based on references
Create AAA meshes using kitbash system
Texture high quality props
Lean how kitbashing can save you a lot of time
Requirements
I expect you to have some sort of basic 3d modelling experience.
You should have Unreal Engine, Substance 3D Painter, Substance 3D Designer, Blender, Zbrush, Photoshop, Gimp installed on your computer.
Description
Do you have problems making good-looking environments for your games?
Then I welcome you to Nexttut education’s Game Environment Art Master Class.
WHY SHOULD YOU LEARN FROM ME
My name is Arash and I have been a 3D environment artist with a passion for real-time game environments. I have experience in teaching a lot of people, and I feel confident that you are going to learn some new techniques from this course.
By the end of this course,
Learn how to plan and execute the Modular Environment
Be efficient in production by Re-Using from your already-created content
Lean how kitbashing can save you a lot of time
WHAT WILL I LEARN
Planning Environment based on references
How to Block out an environment to make sure that your ideas will work
Create AAA meshes using kitbash system
Texture high quality props
Be faster in production by mixing best powers of different pieces of software together
COURSE PROJECTS
We will start by planning and taking a look at references. Then block out the environment to make sure that the ideas are alright. Then we will tackle the AAA creation and make sure that everything in here is modular so that you can reuse the same pieces over and over again to get a special result every time. We do a lighting pass so that you learn how to push your scenes further by a good lighting and mood.
IS THIS COURSE RIGHT FOR ME
I have designed this course for intermediate 3d modelling/ 3d environment art students, who want to model beautiful looking environments for games, but they struggle to get it because they don’t find a tutorial which is a step by step, no fast-forward, no skip and everything has been explained.
The course is also for artists who want to speed up their workflow in Zbrush, Unreal Engine 5, Blender, Substance 3D Designer and Substance 3D Painter.
WHO IS NOT THE IDEAL STUDENT
This course is not designed for absolute 3d modelling beginners.
WHAT SHOULD I KNOW OR HAVE FOR THE COURSE
I expect you to have some sort of basic 3d modelling experience.
You should have Unreal Engine 5 and the softwares mentioned installed on your computer.
JOIN ME NOW
So if you want to model production ready female characters, then join me now, and take your skills to the next level. Don’t forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.
Who this course is for
This course is not designed for absolute 3d modelling beginners.
This course is for intermediate 3d modelling/ 3d environment art students, who want to model beautiful looking environments for games.

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/38043.html