
该资产套件包含适合苔藓生物群系的 79 种不同的自然资产变体。所有资产都尽可能逼真,同时仍保留可管理的多边形数量。您可以在您的 3D 场景、VFX 和游戏中自由使用它们,将它们更改为您的喜好或 kitbash,并将它们分散到您想到的每个场景中。
这些资产适用于每个 3D 工作室或游戏引擎。如果您使用原生 Blender 场景,您还会发现两个几何节点设置,您可以利用它们在网格上快速散射。
每个资产类型只有一个材质和 PBR 纹理集。一种用于枯木,一种用于石头,一种用于所有苔藓,一种用于每种额外的植物种类和地面覆盖。这使您可以在必要时轻松更改和管理事物。
一切都准备好使用 Blender Cycles 和 EEVEE 进行渲染。当然,您可以将它与您喜欢的任何渲染器一起使用。预览渲染中的山丘散射示例包含在 Blender 场景中,并利用了两个几何节点设置。注意:此示例不会包含在交换格式变体(FBX、OBJ 等)中
正如您在线框图渲染中看到的那样,资产的细节水平相当低。对于在游戏引擎中的导入,我已经包含了单独的文件,其中网格被三角剖分并位于原点。(“*_TriangulatedAtOrigin”)
所有纹理均基于 PBR,您会发现 8k 和 4k 纹理与资产。您还会发现预览渲染中使用了三种 HDR 环境。
所有纹理都在 PBR 金属/粗糙度工作流程中,附加纹理包含在镜面反射/光泽度工作流程中。
这些石头带有三种混合良好的纹理集(Granite、Granite_Lichen、Quartz_Lichen)。
请查看效果图,看看资产和线框是否适合您的需求。
Scatter 5 Biomes 可用
该套件为插件 Scatter 5 预设了 Biomes。包含的 .scatpack 文件可以作为 Scatter 包安装并像任何其他 ScatPack 一样使用它。
Blendermarket – Moss Biome Ground Scatter – 3d Assetkit Pbr
Info:
Moss Biome Ground Scatter – 3D AssetKit PBR
This asset kit contains 79 different variants of nature assets fitting into a mossy biome. All assets are as photorealistic as possible while still preserving managable polygon count. You are free to use them in your 3D scenes, VFX and Games, change them to your liking or kitbash and scatter them into every scene that comes to your mind.
The assets work in every 3D studio or game engine. If you work with the native Blender scene you will also find two Geometry nodes setups that you can utilize for quick scattering on meshes.
There is only a single material and PBR texture set per asset type. One for the dead wood, one for the stones, one for all of the moss, one per additional plant species and ground coverage. This makes it easy for you to change and manage things if necessary.
Everything is ready to render with Blender Cycles and EEVEE. Of course you can use it with any renderer you prefer. The hill scatter example from the previs render is included in the Blender scene and makes use of the two geometry node setups. Note: This example will not be included in the exchange format variants (FBX, OBJ, etc.)
As you can see in the wireframe renders the assets are fairly low poly for the level of detail. For import in Game Engines I have included seperate files with the meshes triangulated and located in the origin. (“*_TriangulatedAtOrigin”)
All textures are PBR based, you will find 8k and 4k textures with the assets. You will also find three HDR environments used in the previs renderings.
All textures are in PBR Metal/Roughness workflow and additional textures are included for Specular/Glossiness workflow.
The stones come with three texture sets (Granite, Granite_Lichen, Quartz_Lichen) that mix well.
Please have a look at the renderings and see if assets and wireframe suit your needs.
Scatter 5 Biomes available
The Kit has preset Biomes for the addon Scatter 5. The included .scatpack file you can install as a Scatter Package and use it like any other ScatPack.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/37947.html