
描述
用于 3ds Max 的 Corona 渲染器现在为这款基于 CPU 的无(偏置)真实感渲染器提供了许多新功能。由于新的去噪功能基于 3D 场景信息而不仅仅是 2D 后期处理效果,渲染时间可以减少多达 50% 到 70%,而自适应渲染进一步减少渲染中的噪声和颗粒。Corona 现在还可以有效地处理超过 255 盏灯的场景。
由于交互式渲染中的多个渲染区域、允许保存渲染以进行快速 A/B 比较的可视帧缓冲区、使用 Nitrous 绘制所有 Corona Light/代理/散射项目的视口以及显示选项,工作流程得以加速Corona Scatter 对象作为视口中的点云。
该更新还在安装程序中带来了大量其他改进和功能、错误修复以及对所有 3ds Max 版本的支持,包括最近发布的 2017 版本。
渲染质量
Corona Renderer 可根据用户的判断提供有偏差和无偏差的渲染解决方案。在这两种情况下,它都能提供可预测、可靠且物理上合理的结果,而不会影响质量。
易用性
可用性是我们最强大的武器。渲染设置真的就像按下“渲染”一样简单。大多数新用户将在短短一天内学会 Corona,并在接下来的几天内爱上它……
交互式渲染
Corona Renderer 为您带来最先进的、功能齐全的交互式渲染。您可以在渲染时更改材质、灯光以及创建和调整几何体。无需手动重新启动或更新渲染,因为它会自动发生,通常在不到一秒的时间内发生。它完全在 CPU 上运行,因此它可以处理的内容没有限制……
灵活性
Corona Renderer 非常灵活。我们了解能够“弯曲”物理定律以提供客户期望的结果是多么重要。因此,Corona 支持众多现实技巧,让您能够准确地获得您想要的效果……
速度
速度是生产中不可忽视的重要因素。可用的渲染器必须始终尽可能快地提供结果,这就是为什么我们一直在寻找……
工作流程调整
输出质量和速度并不是制作出色渲染器的唯一因素。这就是 Corona 带有许多“小”工作流程调整的原因,这些调整将使您的生活更加轻松……
材料
我们对 Corona 材料的设计目标是使它们基于物理,但直观、灵活且易于设置……
灯光
创建灯光的整个过程旨在让艺术家完全控制他们的场景,同时又快速又直观。没有采样乘数,使用轻物体和材料之间也没有区别……
SSS & Volumetrics
Corona Renderer 自 1.0 版起还提供体积/SSS 渲染选项。我们称之为次表面散射革命 (SSSR)。为什么要革命?因为它速度快,…
超高清缓存
传统上,用户不得不选择使用无任何缓存的无偏算法并长时间等待所有渲染,或者使用有偏缓存算法来处理斑点、缺失阴影和敏感的输入参数。电晕融合了两全其美……
分布式渲染
一次多台计算机渲染对于任何实际制作都是必不可少的。Corona 以多种方式促进了这一点——例如,它拥有自己的分布式渲染系统,并且与 Backburner 和 Thinkbox 的 Deadline 渲染农场管理系统兼容……
自豪地基于 CPU 的
Corona 渲染器不需要任何特殊硬件即可运行。它使用 CPU,您可以在过去十年发布的 Intel 或 AMD 的任何处理器上运行它……
系统要求
操作系统:64 位 Microsoft Windows(7、8、8.1、10)
CPU:对于 Corona Renderer 2 和更新版本,您需要一个支持 SSE4.1 指令集的 CPU(过去 10 年内的任何处理器) . 这是兼容 CPU 的列表。
注意:此降噪器类型是可选的,即使未安装 Corona Renderer 也能正常工作(例如,如果您使用的是 AMD 或集成 GPU)。我们还提供了一个纯 CPU 的高质量降噪器,该降噪器可以在任何可以运行 Corona Renderer 的计算机上使用。
兼容性:Autodesk 3ds Max x64 版本 2014-2022
x64 | File Size: 3.81 GB
Description
Corona Renderer for 3ds Max is now available with many new features to this CPU-based un(biased) photorealistic renderer. Render times can be reduced by as much as 50 to 70% thanks to the new denoising capability, which is based on the 3D scene information and not just a 2D post-process effect, while adaptive rendering further reduces noise and grain in renders. Corona now also efficiently handles scenes with more than 255 lights.
Workflow is accelerated thanks to multiple render regions in interactive rendering, the Visual Frame Buffer allowing renders to be saved for quick A / B comparisons, the use of Nitrous for viewport drawing of all Corona Light / proxy / scatter items, and the option to display Corona Scatter objects as pointclouds in the viewport.
The update also brings with it an extensive list of other improvements and features, bug fixes, and support for all versions of 3ds Max, including the recently released 2017 version, in the installer.
Rendering Quality
Corona Renderer offers both biased and unbiased rendering solution at the user’s discretion. In both cases it delivers predictable, reliable, and physically plausible results with no compromises in quality.
Ease Of Use
Usability is our strongest weapon. Render setup is really as simple as pressing “Render”. Most new users will learn Corona in just one day, and fall in love with it over the next few…
Interactive Rendering
Corona Renderer brings you state of the art, fully-featured interactive rendering. You can change materials, lights, and create and adjust geometry while rendering. There is no need to manually restart or update the rendering, as it happens automatically, usually within less than a second. It runs completely on the CPU, so it has no limitations to what it can handle…
Flexibility
Corona Renderer is extremely flexible. We understand how important it is to be able to “bend” physical laws to deliver the results your clients expect. So Corona supports numerous reality hacks which allow you to get exactly the effect you desire…
Speed
Speed is an important factor in production that cannot be ignored. A usable renderer must always deliver results as fast as possible and that is why we are always looking for…
Workflow Tweaks
The output quality and speed are not the only things that make a great renderer. That is why Corona comes with many “little” workflow tweaks that will make your life much easier…
Materials
Our design goal for Corona materials is to make them physically based, yet intuitive, flexible, and easy to set up…
Lights
The whole process of creating lights is designed to give artists complete control over their scene, while being fast and intuitive. There are no sampling multipliers, and no differences between using light objects and materials…
SSS & Volumetrics
Corona Renderer also offers the volumetric/SSS rendering option since the version 1.0. We call it the Subsurface scattering revolution (SSSR). Why revolution? Because it is a fast, …
UHD Cache
Traditionally, users had to choose to either use unbiased algorithms without any caching and wait long time for all renders, or use biased caching algorithms, and deal with splotches, missing shadows, and sensitive input parameters. Corona merges the best of both worlds…
Distributed Rendering
Rendering with multiple computers at once is essential for any real production. Corona facilitates this in multiple ways – for example it has its own distributed rendering system, and it is compatible with the Backburner and Thinkbox’s Deadline render farm management systems…
Proudly CPU Based
Corona Renderer does not need any special hardware to run. It uses the CPU and you can run it on any processor from Intel or AMD released in the past decade…
System Requirements
OS:64-bit Microsoft Windows (7, 8, 8.1, 10)
CPU:For Corona Renderer 2 and newer, you will need a CPU that supports the SSE4.1 instruction set (any processor from within the last 10 years). Here is a list of compatible CPUs.
Note: this denoiser type is optional, and Corona Renderer will work fine even if it’s not installed (for example if you are using an AMD or integrated GPU). We also offer a High Quality denoiser, which utilizes purely the CPU, and this denoiser can be used on any computer which can run Corona Renderer.
Compability:Autodesk 3ds Max x64 version 2014-2022
Extra:library included on setup.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/24584.html