Advanced 3D motion Graphic in C4D and RealFlow

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在超过 3 小时的本系列教程中,我们将介绍在 Realflow 和 Cinema 4d 中创建高级 3d 动态图形的过程。

这是我们基于项目的教程系列的另一个系列,其中我们采用一个动态图形设计并向您展示如何从头开始创建该动态图形。

我们首先将我们的标志从 illustrator 导入到 Cinema 4d,在 Cinema 4d 中我们创建我们的 3d 标志并将其导出到 Realflow,这样我们就可以在 RealFlow 中开始我们的流体模拟,在模拟完成后我们开始生成网格过程从我们的粒子生成网格,然后我们将整个流体模拟导入回 Cinema 4d 并开始准备我们的场景以进行最终渲染。

照明是本教程中最具挑战性的部分之一,当你处理折射和反射表面时,你应该特别注意你的照明,我将向你展示如何创建自己的简单高效的照明设备以及如何创建令人敬畏的使用这些灯光进行反射,这就是为什么我们无需使用全局照明就能实现令人叹为观止的渲染。

然后我们将完成为最终渲染准备场景的过程,我们学习如何设置我们的相机以及如何设置景深和其他通道,我们将讨论渲染设置以及在进行最终渲染之前需要做什么使成为。

我也讲过cinema 4d和after effects中完整的multi-pass渲染的过程,在这个过程中,我们结合了反射、折射、阴影、漫反射等不同的pass,来实现我们最终的渲染,这样我们就完成了。即使在渲染完成后也能控制我们的渲染。

您在本课程中学到的内容

• 了解如何将 Realflow 及其强大的流体模拟工具用于运动图形目的。
• 了解在 RealFlow 中模拟、网格化和导出高质量流体的完整过程
• 了解如何在几分钟内重新调整流体模拟时间
• 了解如何在 RealFlow 和 Cinema 4d 之间进行专业集成
• 了解如何创建简单有效的照明在 Cinema 4d 中为您的场景设置装备
• 了解如何创建专业的自定义灯光以在您的场景中创建令人敬畏的反射
• 了解任何成功照明背后的心理
• 了解如何设置相机并为最终渲染准备您的场景
• 了解如何处理多重- 在 Cinema 4d 和后期效果中通过渲染
• 了解如何在后期效果中使用来自 Cinema 4d 的 3d 数据来生成不同的效果

Kamel Khezri | Duration: 3:11 h | Video: H264 1280×720 | Audio: AAC 44,1 kHz 2ch | 931 MB | Language: English

In this series of tutorials in more than 3 Hours, we go through the process of creating advanced 3d motion graphics in Realflow and cinema 4d.

This is another one of our project-based tutorial series in which we take one motion graphic design and show you how to create that motion graphic from scratch.

We start off by importing our logo from illustrator to Cinema 4d, in Cinema 4d we create our 3d logo and Export it to Realflow so we can start our fluid simulation inside RealFlow, after the simulation is done we start the meshing process in which we generate meshes from our particles, then we import the whole fluid simulation back into Cinema 4d and start preparing our scene for final render .

The lighting is one of the most challenging parts of this tutorial , when you deal with refractive and reflective surfaces , you should pay special attention to your lighting , I show you how to create your own simple and highly effective lighting rigs and how to create awesome reflections using those lights , so that’s why we will be able to achieve breath-taking renders without having to use global illumination .

Then we will go through the process of preparing our scene for final renders, we learn how to setup our cameras and how to setup depth of field and other passes, we talk about render setting and what you are required to do before going for the final render.

I also talk about the process of complete multi-pass rendering in cinema 4d and after effects, in this process, we combine different passes like reflection, refraction, shadows, diffuse … etc, to achieve our final render, this way we will have complete control over our render even after the render is finished.

What you learn in this course

• Learn how to use Realflow and its powerful fluid simulation tools for motion graphics purposes.
• Learn the complete process for simulating, meshing and exporting high-quality fluids in RealFlow
• Learn how to retime your fluid simulation in just a few minutes
• Learn how to professionally integrate between RealFlow and Cinema 4d
• Learn how to create simple and effective lighting rigs for your scene in Cinema 4d
• Learn how to create professional custom lights to create awesome reflections in your scene
• Learn the psychology behind any successful lighting
• Learn how to setup cameras and prepare your scene for the final render
• Learn how to approach multi-pass rendering in cinema 4d and after effects
• Learn how to use your 3d data from cinema 4d in after effects to generate different effects

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/37712.html

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