
就像蛋糕一样,渲染并没有完全“烘焙”,直到您添加了使动态图形从优秀到优秀的最后润色。本课程向您展示如何直接从 CINEMA 4D 或任何其他 3D 包中获取渲染,并使用 NUKE 将其提升一个档次。作者 Craig Whitaker 展示了如何将 UVW 通道与 ST 贴图相结合以重新纹理对象、构建 RGB 遮罩、使用菲涅耳着色器创建发光和小玩意,以及添加景深、运动模糊和其他效果。
主题包括:
* 使用 STMap 节点重新纹理对象
* 合成镜头
* 创建 RGB 遮罩
* 使用菲涅耳着色器
* 创建景深和运动模糊效果
Lynda – CINEMA 4D Rendering Tips for NUKE
Size: 592MB | Duration: 1h 31m | Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English
Like a cake, a render isn’t fully “baked” until you’ve added the finishing touches that take motion graphics from good to great. This course shows you how to take a render directly from CINEMA 4D, or any other 3D package, and bump it up a notch with NUKE. Author Craig Whitaker shows how to combine UVW passes with ST maps to retexture objects, build RGB mattes, create glows and gizmos with Fresnel shaders, and add depth of field, motion blur, and other effects.
Topics include:
* Using the STMap node to retexture objects
* Compositing the shot
* Creating RGB mattes
* Working with Fresnel shaders
* Creating depth of field and motion blur effects

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/26667.html