Creating an old barrel in Blender

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你会学到什么

大家好,在本课程中,您将学习如何制作旧木桶。
一开始我们将在 Blender 中创建主体。
在 Marmoset ToolBag 中烘焙地图。
以及 Substance Painter 中的纹理桶。最终渲染是在 Marmoset 中制作的。

要求

教程中使用的软件:Blender、Rizom UV、Substance Painter、Marmoset ToolBag、Photoshop。技能水平 – 初级到中级。您必须具备这些软件的基本知识。

描述

大家好,在本课程中,您将学习如何制作旧木桶。

关于教程:

– 源文件

– 教程中使用的软件:Blender、Rizom UV、Substance Painter、Marmoset ToolBag、Photoshop。

– 技能水平 – 初级到中级。您必须具备这些软件的基本知识。

– 29 章(4 小时以上的课程)

一开始我们将在 Blender 中创建主体。然后我们在 Rizom UV 中使 UV 展开。在 Marmoset ToolBag 中烘焙地图。以及 Substance Painter 中的纹理桶。最终渲染是在 Marmoset 中制作的。

建模是使用标准工具完成的。不需要额外的扩展。这不仅适用于搅拌机,也适用于其他程序。

您还将了解一种稍微不标准但快速的重新拓扑。有用的烘焙工具,例如“cage”和“skew”。

我们将烘焙这样的贴图,例如:环境光遮蔽、法线贴图、ID、厚度。

我们还将稍微修正 PhotoShop 中的地图。

此外,也许这对您来说是一个小小的发现,即使用各种材料(例如木材、金属等)创建非常高质量的纹理,不需要雕刻它们。Substanse 将为您做一切。

如果您观看本课程,您将学到所有这些以及更多。

本课程适用于:

对于那些想要提高创建游戏环境模型的技能的人。谁对开发此类元素感兴趣。

Creating an old barrel in Blender

What you’ll learn

Hello everyone in this course you will learn how to create old wooden barrel.
At the very beginning we will create the main body in Blender.
Baking maps in Marmoset ToolBag.
And texturing barrel in Substance Painter. The final render is made in Marmoset.

Requirements

Software used in the tutorial: Blender, Rizom UV, Substance Painter, Marmoset ToolBag, Photoshop. Skill Level -Beginner to Intermediate. You must have basic knowledge in these software.

Description

Hello everyone in this course you will learn how to create old wooden barrel.

About the tutorial:

– Source files

– Software used in the tutorial: Blender, Rizom UV, Substance Painter, Marmoset ToolBag, Photoshop.

– Skill Level -Beginner to Intermediate. You must have basic knowledge in these software.

– 29 Chapters (4+ hour of Lesson)

At the very beginning we will create the main body in Blender. Then we make a UV unwarp in the Rizom UV. Baking maps in Marmoset ToolBag. And texturing barrel in Substance Painter. The final render is made in Marmoset.

Modeling is done with standard tools. no additional extensions are required. This applies not only to the blender, but also to other programs.

You will also learn about a slightly non-standard, but quick type of retopology. Useful baking tools such as “cage” and “skew”.

We will bake such maps in the marmost as: ambient occlusion, normal map, ID, thickness.

We will also slightly correct the maps in PhotoShop.

Also, perhaps it will be a small discovery for you that to create very high-quality textures from various materials, such as wood, metal, and the like, it is NOT NECESSARY TO SCULPT THEM. Substanse will do everything for you.

You will learn all this and much more if you watch this course.

Who this course is for:

For those who want to increase the skill of creating models of the gaming environment. Who is interested in the development of such elements.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/37257.html

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