BLENDER: Creating the Dune Ornithopter from start to finish

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大家好,我的名字是 Marwan Hussein,欢迎你们来到我的新课程。

如何使用 Blender 和 Substance Painter 从头到尾创建沙丘扑翼机。

很多 Blender 用户在电视或电脑上看电影,他们中的大多数人喜欢在屏幕上创作他们喜欢的东西,即使是我,当我在屏幕上看东西时,我告诉自己,我喜欢创作那个东西,这很好当艺术家在屏幕上看到有趣的东西时,他会感受到挑战。

当我看到沙丘电影时,我喜欢那里的很多东西,我最喜欢的是弗雷曼人的 2 套 Ornithopter,当时我决定创作这个令人惊叹的艺术品,它非常具有挑战性,而且不是那么容易创造,但我最终做到了。

建模和纹理 ext 的旅程真的很美好……
当我完成设计后,我立即开始录制这门课程,我承认这是非常具有挑战性的课程,但结果非常漂亮。

在本课程中,我们将介绍建模,我们将从头到尾对 Ornithopter 进行建模,我在项目文件夹部分准备好所有蓝图图像,从那里下载它们以开始建模之旅。
在建模部分,我们将学到很多东西,最终我们想要一种干净、快速的方法来创建所有 Ornithopter 部件,所以我们需要一种好的技术来实现这一点,这就是我要讲的在那个部分教你。

在建模部分之后,我们将逐步学习如何打开所有零件,这部分对于在理解 UV 是如何创建方面有一些问题的学生来说是一个非常好的部分,我们将逐步创建很多零件,直到你掌握了展开的一面。

当我们完成所有部分的展开后,我们将学习如何使用 UDIM 为一个对象创建多个 UV 以获得非常高分辨率的结果,这对于近距离拍摄和关心细节的艺术家非常有帮助。

现在 Dune Ornithopter 已准备好从 Blender 中取出到 Substance Painter,我们将在此处逐步学习如何为 3D 模型设置纹理,以及如何利用 UDIM 创建高度详细的 UV 纹理。
我们还没有完成,毕竟我们会将模型发送回 Blender,我们将学习如何以正确的方式导入所有 UV 纹理。

纹理侧完成后,我们将使用骨架(骨骼系统)来装配 Ornithopter,我们将为翅膀和腿创建骨骼,对于身体,我们将添加所有必要的骨骼以使 Ornithopter 准备就绪无论是飞行还是为它拍摄一个漂亮的镜头,所有这些我们都会一步一步地完成。

在绑定部分之后,现在我们准备渲染场景,但是我们需要一个环境来放置 Ornithopter,所以我们将学习如何创建一个好的环境来实现这一点,我们将使用一种很好的技术来平铺纹理而不需要你注意图像重复。

拍摄完成后,我们会将渲染结果发送到 Photoshop 进行后期处理,我们还将使用合成器为下一个渲染图像添加最后的润色,这意味着我们将学习如何对图像进行后期处理Blender中和Blender中的图像。

最后,我希望你觉得这门课程有用和有趣,我的名字是 Marwan Hussein,我希望你能从这门课程和我所有的课程中受益。

Step by step we will learn how to create the Ornithopter from the Dune movie using Blender and substance painter

Published 07/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 162 lectures (49h 20m) | Size: 46 GB

What you’ll learn

  • Learn How to model the Ornithopter from start to finish with all steps covered
  • Learn how to unwrap inside Blender, we will unwrap all the parts.
  • Learn how to use UDIMs to create multiple UVs for one object to get high resolution result
  • Learn how to use Substance Painter to texture the Ornithopter

Requirements

A basic information about how to use Blender

Description

Hello everyone, my name is Marwan Hussein, and I welcome you to my new fantastic course.

How to create The Dune Ornithopter with Blender and Substance Painter from start to finish.

A lot of Blender users watch movies on TVs or on their computes, and most of them love to create something they liked on that screen, even me when I watch something on the screen I tell myself, I like to create that thing, it’s nice challenging feeling the artist feels when he sees something interesting on the screen.

When I saw The Dune movie I loved a lot of stuff there, the thing I loved the most is the 2 set Ornithopter for the Fremen, at that time I decided to create this amazing artwork, it was very challenging, and not so quite easy to create but I did it in the end.

It was really nice journey of modeling and texturing ext…
When I completed the design I immediately started recording this course it was so challenging course I admitted, but the result was very nice and beautiful.

In this course we will cover modeling, we will model the Ornithopter from start to finish, I got all the Blueprint images ready in the Project folder section, download them from there to start the modeling journey.
In the modeling section, we will learn a lot of stuff, at the end of the day we want a clean and fast way to create all the Ornithopter parts so we need a good technique to achieve that, so that is what I’m about to teach you in that section.

After the modeling section, we will learn step by step how to unwrap all the parts, this section is a very good section for the student who has some problems understanding how the UV is created, we will create a lot of parts step by step until you master the unwrapping side.

When we complete unwrapping all the parts, we will learn how to use UDIMs to create multiple UVs for one object to get very high-resolution results, and that’s very helpful for the close camera shots and for the artist who cares about the details.

Now the Dune Ornithopter is ready to take out of Blender to Substance Painter, and there we will learn step by step how to texture the 3D model there and how to take the advantage of the UDIMs to create highly details UV textures.
We are not finished there, after all of that we will send the model back to Blender and we will learn how to import all the UV textures in the correct way.

After the textured side is finished we will use the Armature ( the Bone system ) to rig the Ornithopter, we will create bones for the wings and for the legs, and for the body, we will add all the necessary bones to make the Ornithopter ready to fly or to bose it to take a nice shot, all of that we will do it step by step.

After the rigging section now we are ready to render the scene, but we need an environment to put the Ornithopter in, so we will learn how to create a nice environment to achieve that, we will use a nice technique to tile the texture without you notice the image repetition.

After we take the shots we will send the render result to photoshop to make some post-processing, and we will use the compositor as well to add the final touch for the next rendered images, which means we will learn how to post-processing the image in Blender and out of Blender.

In the end, I hope you find this course useful and entertaining, my name is Marwan Hussein and I hope you get the benefit from this course and all my courses.

Who this course is for

This course for intermediate Blender users who loves to create challenging projects

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/35784.html

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