Unreal Engine 5 Material System Overview

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导演 Aaron Sims 探索了虚幻引擎 5 中讲故事的力量,并邀请参与者发现他在制作获奖短片《眼睛:卡兰泰克》背后的 UE5 工作流程和过程。这个 Gnomon Workshop 标题涵盖了 UE 电影制作的所有领域,涵盖了从 Unreal 中的故事开发到角色和世界构建、mocap 和序列器中的动画、编辑等方方面面的内容。

Aaron 近距离观察了 Lumen,以说明照明内部和外部的过程,以及他为角色本身照明的最佳实践。引擎内的预可视化 (previs) 是真正的游戏规则改变者,因为资产使故事栩栩如生并照亮了创造机会。设置好舞台并完善故事后,剪辑将使用所有最新的 UE5 实时制作技术将影片整合在一起。

本次研讨会面向具有虚幻引擎工作知识的艺术家。该研讨会不是一个操作指南,而是对 UE5 内容创建的整个过程提供专业的见解。目标是让订阅者享受整个过程并受到启发,使用虚幻引擎讲述自己的故事。

Duration 5h 16m MP4

Title: The Gnomon Workshop – Unreal Engine 5 Material System Overview

Info:
Director Aaron Sims explores the power of storytelling in Unreal Engine 5 and invites participants to discover his UE5 workflow and process behind the making of the award-winning short film, THE EYE: CALANTHEK. Encompassing the full spectrum of UE filmmaking, this Gnomon Workshop title covers everything from story development within Unreal to character and world-building, mocap and animation in sequencer, editing, and beyond.

Aaron takes an up-close look at Lumen to illustrate the process of lighting interiors, and exteriors, along with his best practices for lighting the characters themselves. Previsualization (previs) in-engine is a real game-changer because assets bring the story to life and illuminate creative opportunities. Once the stage is set and the story is refined, editing then brings the film together using all the latest UE5 real-time production techniques.

This workshop is aimed at artists with a working knowledge of Unreal Engine. Rather than a how-to guide, this workshop gives a professional insight into the entire process of UE5 content creation. The goal is for subscribers to enjoy the entire process and be inspired to tell their own stories using Unreal Engine.

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