
在本课程中,我将教您创建动画完整角色的完整过程。您将学习所有过程,因为我将解释我所做的一切。大部分视频都是实时的,或者重复部分几乎没有加速。
• 创建我们的角色的参考
• 遮挡
• 头部和身体的造型• 身体的重新拓扑 • 头部的重新拓扑 • 衣服的创建 • 配饰建模 • 内部嘴部建模 • 所有角色的紫外线 • 物质画家准备 • 烘烤和实质上的纹理画家 • 使用粒子系统为衣服创建 头发• 使用搅拌机的粒子系统为角色创建头发 • 使用rigify 进行简单的绑定以摆出我们的角色 • 使用雕刻模式的面部表情 • 创建照明设置和渲染
Giulia Marchetti | Duration: 21h 52m | Video: H264 1920×1080 | Audio: AAC 48 kHz 2ch | 6,22 GB | Language: English + SUB
In this course I will teach you the complete process that I used to create a full character for animation. You will learn all the process because I will explain everything that I did. The vast mayority of the videos are in real time or with very little acceleration for the repetitive parts.
• references for creating our character
• blockout
• sculpt of head and body
• retopology of the body
• retopoloy of the head
• clothes creation
• accesory modeling
• interior mouth modeling
• uvs of all the character
• substance painter preparation
• bake and texturing in substance painter
• hair creation for the clothes using particle system
• hair creation for the character using particle system of blender
• simple rigging with rigify to pose our character
• facial expression using the sculpt mode
• creation of ilumination setup and render

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