
使用 Autodesk Maya 制作 3D 步行循环动画是一门中级 3D 动画课程,教授如何制作人类步行循环的动画。本课程的目的是展示创建有机且平衡良好的 3D 步行循环的动画流程。此工作流程是 3D 电影和游戏的基础。在整个课程中,我们将通过几个渐进式动画通道来构建步行循环的机制。您将为如何构建动画打下坚实的基础,从阻止第一个关键接触点到清理运动图,再到添加最终的身体重叠。了解真实人类运动背后的机制对于步行动画至关重要。因此,本课程深入了解与动画管道相关的人类运动概念。本课程是关于如何将生命的火花带入人类角色的见解,一旦您遵循此工作流程,您将能够使用任何类型的装备制作任何人类行走的动画,因为秘诀是相同的。教学模块课程是分为几个部分,涵盖所有必要的工具,100% 实时动画过程和解释。工作流程是渐进式的,每个动画通道都被保存为一个新的 Maya 场景。
课程模块是:介绍讲座设置 Maya 项目动画通道 1. 脚跟接触姿势动画通道 2. 脚通道姿势动画通道 3. 壁球姿势动画通道 4. 伸展姿势动画Pass 5. 清理 Motion GraphsAnimation Pass 6. Arms OverlapsAnimation Pass 7. Head OverlapsAnimation Pass 8. Feet Grounding and OrientationAnimation Pass 9. Final Cycle and Good Bye您将在本课程中学到的内容人类步行周期被称为步态周期,其中每个步行步骤都由 4 个关键姿势构成:脚跟接触、壁球姿势、传球姿势和伸展姿势,之后我们回到第二步。本课程将详细介绍所有这些。作为动画师,我们必须使用现实世界的原则来捕捉可信运动的幻觉。因此,本课程以关于动画资源和工作流程的简短讲座开始,同时简要介绍了人体运动的生物力学的真正科学。然后,我们将通过如何解决所有动画传递的计划来处理动画任务。这种方法优化了流程并创造了清晰度。所以,每个动画通行证或课程部分都以几分钟介绍我们需要完成的内容开始。工作文件 1 Maya 项目包含 10 个不同的 *.ma 文件,每个文件代表一个动画通道,从阻塞版本到最终版本 1 JPG 文件作为行走循环动画规划表 1 重影脚本,免费资源 1带有纹理文件的角色 Maya 装备、免费资源 4 播放预览最终行走动画的视频(正面、背面、侧面、透视图)特定动画工具和框架Maya 项目和文件参考时间轴、自动键控、图形编辑器使用快捷方式和工具创建自定义架子安装和使用 Maya Ghosting Script 完成本课程后请记住,行走循环动画是学习角色动画的一个知识渊博的过程,通过正确的装备和动画原理的正确应用,本课程为您提供了非常坚实的生物力学动画基础。一旦您了解了通用人类运动的机制和工作流程,您将获得巨大的信心和技能提升。您将能够使用任何类型的人类角色制作任何类型的动画步行循环、任何类型的个人步行。
Published 6/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.91 GB | Duration: 4h 4m
Learn how to animate a generic human walk cycle
What you’ll learn
How to animate a human walk cycle in 3D
How to create a smooth and balanced walk cycle
Maya Keyframe animation, from blocking to refining
Maya framework using Timeline, Auto-keying, Ghosting, Graph Editor
How to create and set a Maya Project
How to reference a rig
How to install and use a Ghosting Script
How to create a mirrored and symetrical posture
How to connect information between the real science of biomechanics and the animation workflow of a walk cycled posses of a walk cycle
Requirements
Prior experience with Maya Interface and Maya Navigation
Prior experience with the Maya’s major components for animation: Timeline, Channel Box, Auto Keying, Graph Editor
Prior experience with 3D Keyframe animation
Prior experience in using a character rig but not necessarily a human rig
Description
3D Walk Cycle Animation using Autodesk Maya is an intermediate 3D Animation course that teaches how to animate a human walk cycle.The aim of the course is to showcase the animation pipeline of creating an organic and well-balanced 3D walk cycle. This workflow is the base for both 3D films and games. Throughout the course, we’ll build the mechanics of the walk cycle through several and progressive animation passes. You will develop a strong foundation on how to build the animation from blocking the first key contact posses, to cleaning the motion graphs, to adding the final body overlaps.Understanding the mechanics behind real human locomotion is crucial for a walk animation. Therefore, this course offers an insight into human locomotion concepts in connection to the animation pipeline.This course it’s an insight on how to bring that spark of life into a human character and once you follow this workflow you’ll be able to animate any human walk, with any type of rig because the secret is the same.Teaching modulesThe course is being divided into several sections covering all the necessary tools with a 100% real-time animation process and explanations. The workflow is a progressive where each animation pass is being saved as a new Maya scene.The course modules are:Introduction LectureSetting the Maya ProjectAnimation Pass 1. Heel Contact PosturesAnimation Pass 2. Foot Pass PosturesAnimation Pass 3. Squash PosturesAnimation Pass 4. Stretch PosturesAnimation Pass 5. Cleaning the Motion GraphsAnimation Pass 6. Arms OverlapsAnimation Pass 7. Head OverlapsAnimation Pass 8. Feet Grounding and OrientationAnimation Pass 9. Final Cycle and Good ByeWhat you’ll learn in this courseA human walk cycle is known as a gait cycle where each walking step is being build up from 4 key poses: the heel contact, the squash pose, the passing pose and the stretch pose, after which we walk back into the the second step. This course is approaching all this in great detail.As animators, we must use real world principles in order to capture the illusion of a believable motion. So the course starts with a short lecture on Animation Resources and Workflows but also a brief into the real science of Bio-mechanics for Human Locomotion.Then, we gonna approach the animation task with a plan in how to address all the animation passes. This approach optimizes the process and creates clarity. Therefore, each animation pass or course section starts with a few minutes introduction around what we need to accomplish. And then, then will jump into action.The working files 1 Maya project containing 10 different *.ma files, each file represents an animation pass, from blocking version to final version1 JPG file as a walk cycle animation planning sheet1 Ghosting Script, free resource1 Character Maya rig with texture files, free resource4 playblast Videos of the final Walk Animation (front, back, side, perspective views)Specific animation tools and frameworksMaya Project and File ReferencingTimeline, Auto-keying, Graph EditorCreating a custom shelf with shortcuts and toolsInstalling and using a Maya Ghosting ScriptAfter this courseRemember, the walk cycle animation is an extremely knowledgeable process in learning character animation, with the right rig and the right application of animation principles this course gives you a very solid foundation for bio-mechanics animation.Once you understand the mechanics and workflows of the generic human locomotion, you’ll get a huge boost of confidence and skills. You’ll be able to animate any type of animation walk cycle, any type of personally walk, using any type of human character.
Overview
Section 1: Introduction Lecture
Lecture 1 The most common resources
Lecture 2 The science of biomechanics
Lecture 3 The animation workflow
Section 2: Setting the Maya Project
Lecture 4 Working files
Lecture 5 Project folder and rig reference
Lecture 6 Creating a custom shelf
Lecture 7 Instaling a ghosting script
Lecture 8 Reference image and reference camera
Lecture 9 Animation preferences
Lecture 10 Testing the rig
Section 3: Animation Pass 1. Heel Contact Postures
Lecture 11 Introduction
Lecture 12 Right side posture
Lecture 13 Left side posture
Section 4: Animation Pass 2. Foot Pass Postures
Lecture 14 Introduction
Lecture 15 Right side posture
Lecture 16 Left side posture
Section 5: Animation Pass 3. Squash Postures
Lecture 17 Introduction
Lecture 18 Right and left sides
Lecture 19 Fixing the left foot
Lecture 20 Arms swing
Section 6: Animation Pass 4. Stretch Postures
Lecture 21 Introduction
Lecture 22 Right and left sides
Section 7: Animation Pass 5 . Cleaning the Motion Graphs
Lecture 23 Introduction
Lecture 24 Global and root controls
Lecture 25 Hip swinger control
Lecture 26 Chest, head and neck controls
Lecture 27 Clavicles, shoulders, elbows and wrists controls
Lecture 28 Feet and ankles controls
Section 8: Animation Pass 6. Arms Overlaps
Lecture 29 Introduction
Lecture 30 Right arm overlap
Lecture 31 Left arm overlap
Lecture 32 Fingers overlap
Section 9: Animation Pass 7. Head and Neck Overlaps
Lecture 33 Introduction
Lecture 34 Head and neck overlap
Section 10: Animation Pass 8. Feet Grounding and Orientation
Lecture 35 Feet grounding
Lecture 36 Feet orientation
Section 11: Animation Pass 9. Final Cycle and Good Bye
Lecture 37 Final walk cycle on place
Intermediate users of Maya Animation,3D Animation and Game Design students,Anyone with a desire to learn how to animate a walk cycle in Maya,Anyone with a desire in learning character animation
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