
当您已经对任何其他 3D 建模包(如 Maya 或 3DS Max)有基本经验时,了解如何快速开始使用 Blender。
本课程将与我们的大多数课程有所不同。在本课程中,我们将重点介绍如何从任何其他 3d 软件(如 Maya 或 3ds max)切换到 Blender for Game Artist。现在我说游戏艺术家的原因是因为我将主要关注 Blender 的建模和纹理方面。这意味着我们不会涉及动画、渲染或模拟等内容。
您也可以将本课程用作 Blender 的介绍课程,但是请注意,对于尚未有任何 3D 建模经验的完全初学者来说,事情可能会有点快。
本教程分为两部分,第一部分将是一系列简短易懂的章节,仅涵盖各个工具。我认为这是课程的学习部分。在第二部分中,我们将把我们学到的所有东西结合起来,创建一些齿轮的快速模型。
Emiel Sleegers | Duration: 4h 58m | Video: H264 1920×1080 | Audio: AAC 44,1 kHz 2ch | 2,02 GB | Language: English
Learn how to quickly get started with using Blender when you already have basic experience in any other 3d modeling package like Maya or 3DS Max.
This course will be a bit different than most of our courses. In this course, we will focus on how to switch to Blender for game artist from any other 3d software like Maya or 3ds max. Now the reason I say for game artists is because I will mostly be focused on the modeling and texturing side of Blender. This means we will not be covering things like animation, rendering, or simulations.
You can also use this course as an introduction course to Blender, however, please note that things might go a bit to fast for complete beginners who do not yet have any experience in 3D Modeling.
This tutorial comes in 2 parts, The first part will be a collection of short easy to understand chapters that will just cover individual tools. I consider this the learning part of the course. In the second part, we will take everything we have learned and combine it all together to create a quick model of some gears.

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