Modeling and Texturing Game Sci-fi Rifle for Games

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在本课程中,您将从头开始学习如何对可用于游戏资产的科幻步枪进行建模和纹理处理。我们从非常基础的东西开始,例如 Maya 界面、项目文件夹设置、在 Maya 和 Substance Painter 中设置图像平面。在整个课程中,我们将讨论 Maya 和 Substance Painter 在纹理方面的惊人功能。

了解如何使用 Maya 为游戏创建 3D 模型和资产。我们从非常简单的开始,因此您几乎没有经验也可以。通过我们的在线教程,您会惊讶于您能取得的成就。

如果您是一个完整的初学者,我们将教您您需要的所有建模基础知识。如果您是艺术家,我们将教您将资产变为现实。

本课程旨在教艺术学生如何使用 Maya,并变得更有信心从头开始开发 Scifi Rifle Game Asset。每个步骤都解释得很清楚,所以学生可以轻松地跟随。

你会学到什么?

开始使用 Maya 并了解界面

了解 Maya 项目组织

为您自己的对象和场景建模

为您的对象着色

创建适当的 UV

使用在游戏/动画行业中广泛使用的最新 PBR(基于物理的渲染)方法在 Substance Painter 中对您的对象进行纹理处理。

导出用于游戏引擎的纹理

Learning from Beginner to Professional on creating Game Asset (Scifi Rifle)

Published 05/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 48 lectures (6h 44m) | Size: 4.35 GB

What you’ll learn
Modeling Game Asset with proper topology
Texturing using PBR method in Substance Painter
Beginner UV unwrapping in Maya
Complete props creation in Maya

Requirements
No experienced needed in Maya or Substance Painter

Description
In this course you will learn from scratch on how to model and texture Sci-fi Rifle that can be used for Game Asset. We start with very basis stuff like Maya interface, project folder setup, setting up image plane in Maya and Substance Painter. Through the course, we will discuss the amazing features of Maya and Substance Painter for texturing matters.

Learn how to create 3D Models and Assets for games using Maya. We start super simple so you’ll be ok with little or no experience. With our online tutorials, you’ll be amazed what you can achieve.

If you’re a complete beginner, we’ll teach you all the modelling fundamentals you’ll need. If you’re an artist, we’ll teach you to bring your assets to life.

This course is designed to teach art students how to use Maya and become more confident with it to develop the Scifi Rifle Game Asset from scratch. Each step is explained clearly so the student can follow along with ease.

What will you learn?

Getting started with Maya and understanding the interface

Learning about Maya Project Organization

Modeling your own objects and scenes

Shading your objects

Creating proper UVs

Texturing your objects in Substance Painter using the latest PBR (Physical Based Rendering) method that widely used in games/animation industry.

Exporting texture to be used for Game Engine

Who this course is for
Beginner in creating game asset in Maya
Beginner in Substance Painter
Beginner in Game Art

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/32554.html

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